REVIEW · PHOENIX
The Millz Have Eyez Tempe Ghost Tour
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Ghosts in Tempe, with real tools in hand. This 2-hour walking ghost tour turns downtown landmarks into story stops, and you get hands-on gear like an EMF detector and a spirit box. I like the mix of laughs and spooky talk, and I also like the small group size that keeps things moving without feeling rushed. One thing to consider: each location is only about 15 minutes, so if you want super deep lectures, you may wish the stops were longer.
What makes the Millz Have Eyez Tempe Ghost Tour especially fun is that it treats the night like an adventure, not a lecture. You’ll visit old buildings tied to fires, early business life, and haunted reputations, and you’ll get to try the equipment as your guide explains what they’re looking for. The pace is friendly, but it is still a nighttime walk—so comfortable shoes matter.
In This Review
- Key things I’d plan around before you go
- Price and value: why $39 feels fair here
- Where you start, where you finish, and how the walk flows
- Stop 1: Downtown Tempe and the layers of Monti’s La Casa Vieja / DT Authority
- Stop 2: Hayden Flour Mill and the shock of its fiery past
- Stop 3: Caffe Boa Tempe inside the old Casa Loma Building
- Stop 4: The Plant Mill, Tempe Hardware, and the Odd Fellows Hall origins
- Stop 5: First Baptist Church of Tempe and its haunted reputation
- The included ghost-hunting gear: how it makes the tour interactive
- David’s guide style: humor, ceremony, and certificates
- What you should expect from the timing at each stop
- Who this tour suits best
- Book it or skip it: my practical take
- FAQ
- How long is the Millz Have Eyez Tempe Ghost Tour?
- What does the tour cost?
- What’s included in the tour?
- Where does the tour start and where does it end?
- How large is the group?
- Is the tour in English?
Key things I’d plan around before you go

- A 2-hour format with short stop times means you’ll cover multiple haunted spots without getting stuck at one location too long
- Included equipment (EMF detector, spirit box, dowsing rods) gives you something to do, not just something to listen to
- Small group limit (max 15 people) helps the guide keep the tour interactive
- Downtown Tempe landmarks with layered pasts connect old businesses, hotels, mills, and churches to the ghost stories
- Your guide ends at First Congregational Church and then walks you back so you don’t feel stranded
Price and value: why $39 feels fair here

At $39 per person for about two hours, this tour lands in the “fun night out” category, not the “big-ticket entertainment” category. The value comes from the combination: guided storytelling plus actual equipment you can use during the walk.
A lot of ghost tours mainly sell atmosphere. Here, the gear matters. You’re not just hearing about legends—you’re getting an EMF detector, a spirit box, and dowsing rods, and you’ll get instructions for how to use them. That turns the tour into an activity you participate in, which is a big part of why the vibe seems to work for first-timers.
Also, this tour is often booked about 23 days in advance on average. That’s a mild sign of demand, so if you’re set on a specific night, booking ahead is smart.
You can also read our reviews of more tours and experiences in Phoenix.
Where you start, where you finish, and how the walk flows
The tour kicks off at 1 W Rio Salado Pkwy, Tempe, AZ 85281. You’ll end at 101 E 6th St, Tempe, AZ 85281, at First Congregational Church. The guide will walk you back to the starting point, which is a practical touch—especially if you’re parking or taking public transit.
The route is designed for an easy nighttime stroll between downtown and nearby landmarks. It’s not described as a “hard hike,” but you are walking between stops, so wear shoes you’d actually trust in the dark. Service animals are allowed, and the tour is near public transportation, which makes it easier to fit into a Phoenix-area plan without needing everything to revolve around a car.
Finally, this is an English-speaking tour with a mobile ticket. So you’ll want your phone charged.
Stop 1: Downtown Tempe and the layers of Monti’s La Casa Vieja / DT Authority

Your first stop is downtown Tempe, centered on a building with a long life: it was once Monti’s La Casa Vieja and is now DT Authority. That building is the sort of place where the physical details are easy to overlook—until someone gives you the story behind those walls.
What I like about this opening is that it sets the pattern for the whole tour. You’re not starting with a random “spooky site.” You’re starting with a location that has served the community through different eras. The guide connects that to the ghostly legend angle: layered pasts often make the stories feel more believable, because the building has had time to accumulate meaning.
This first stop is also a good emotional warm-up. Even if you’re skeptical, you’re learning the way the guide thinks—how the stories tie to local history and reported hauntings.
Stop 2: Hayden Flour Mill and the shock of its fiery past

Next you’ll head to the Hayden Flour Mill, one of Tempe’s older landmarks. Here, the ghost theme is tied to more than just “something strange happened once.” The story focuses on what the mill represented for the city—grain, work, and a role in shaping the area’s growth—plus a fiery past that feeds the legends.
This is the kind of stop that works well if you like your haunting stories to come with real-life context. Mills and industrial buildings tend to feel different than homes or churches, because they were built for work and survival. When the legend includes fire, it also makes the ghost narrative feel less like a generic campfire tale and more like a local memory.
One practical note: this is another short stop (about 15 minutes). So if there’s a specific question you want answered—like what part of the legend is most tied to the building itself—ask early, not at the end.
Stop 3: Caffe Boa Tempe inside the old Casa Loma Building

Then the tour shifts to Caffe Boa Tempe, housed in the old Casa Loma Building. This matters because the building is described as Tempe’s first hotel. That detail gives you a ready-made spooky framework: hotels have staff, guests, late arrivals, long goodbyes, and the kind of emotional stories that love to stick to old walls.
The ghost angle here centers on the haunted reputation of the place and the legends said to linger. Even if you don’t believe in paranormal activity, the hotel setting is naturally story-friendly. People pass through, and old buildings can pick up a “mood” that feels very real once you’re hearing the background.
I also think this stop is a good reset point. After mills and industrial legends, a hospitality space brings the stories closer to everyday life.
Stop 4: The Plant Mill, Tempe Hardware, and the Odd Fellows Hall origins

Next up is the Plant Mill, tied to the Tempe Hardware Building—and this is where the tour leans into something extra specific. The building’s origins are connected to an Odd Fellows Hall, plus the story includes mysterious fires and the spirits said to linger.
If you like your ghost stories to have distinct identities (not just “it’s old and spooky”), this stop is a strong one. Odd Fellows Hall history gives the legend an extra layer, because friendly societies and fraternal spaces often had their own rituals and public presence. When you add fires and recurring tales, you get a setup for legends that feel patterned rather than random.
This is also the part of the night where the equipment experience really pays off. By now, you’ve heard enough to be curious, and the guide’s instructions for the EMF detector, spirit box, and dowsing rods start to feel connected to the sites you’ve reached.
Stop 5: First Baptist Church of Tempe and its haunted reputation

Your final storytelling stop is the First Baptist Church of Tempe, a site with a well-known haunted reputation. Churches have a particular kind of ghost-tour energy: they feel formal, they have long-term community history, and people often associate them with lingering emotion and unresolved stories.
The tour keeps this stop focused on the haunted reputation side, so you’re not just touring a religious landmark. You’re ending with the kind of atmosphere where the ghost talk lands with extra weight—especially as the night is winding down.
You’ll wrap at 101 E 6th St at First Congregational Church, and the guide will walk you back to where you started. That means you end the tour with closure and logistics handled, rather than standing around wondering how to get back.
The included ghost-hunting gear: how it makes the tour interactive

This tour includes:
- EMF detector
- Spirit box
- Dowsing rods
What’s key is not just that the gear is included, but that you actually get to use it during the experience. That turns the tour into a “try it” night, not a “watch someone else do it” night.
In particular, the spirit box and EMF detector are easy for a group to share. Each person can hold a device, listen, and follow the guide’s direction. The dowsing rods add a more physical element, which helps if you’re worried you’ll spend the whole time standing still.
From the tour reviews, one detail stands out: people liked that there were actual equipment tools and that the tour felt hands-on. That same review also mentioned being able to go inside buildings, which helps a lot—because if you only stay outside, most ghost stories feel like they’re competing with street noise and passing cars.
David’s guide style: humor, ceremony, and certificates
In one review, the guide is named David, and his style seems to be a major reason the tour lands as fun. The comments highlighted his ability to direct the group smoothly to haunted sites and provide detailed information while still keeping the mood light.
That matters because ghost tours can swing too far into either seriousness or silliness. Here, you get ghoulish humor without losing the story thread. And there’s also a ceremony element: David performed something like a presentation moment and handed out personalized certificates.
That certificate piece sounds small, but it changes the feeling. It turns an ordinary walking tour into an event with a finish line. If you’re going with friends, it’s also a nice souvenir beyond photos.
What you should expect from the timing at each stop
Each stop runs about 15 minutes. That’s short enough to keep energy up and avoid long bottlenecks, but it also means the guide is choosing what to emphasize. If you tend to love every single detail—year-by-year history, full context, deep explanations—this tour might feel like it only gives you the “headline” version.
The good news: the short structure helps you stay engaged. You move, you learn a piece, you try the equipment, and then you’re off to the next location.
My advice: come ready to enjoy stories and atmosphere, and treat the tour like a sampler. If one stop grabs you, you’ll know what to research later on your own.
Who this tour suits best
This is a solid fit if:
- you want a first ghost tour and need something friendly and interactive
- you like history-flavored storytelling tied to specific buildings
- you want included equipment like an EMF detector and spirit box
- you enjoy group moments, laughs, and a light ceremony at the end
It may be less ideal if you want:
- a long, slow, deep history lecture at each site
- a purely academic approach without humor or mystery-game energy
- a tour that spends most of its time in one single location
Because most people can participate and the tour stays within a downtown walk, it also works well as a night activity that doesn’t require planning an elaborate itinerary.
Book it or skip it: my practical take
I’d book the Millz Have Eyez Tempe Ghost Tour if you want a two-hour evening with built-in participation. The best part is the blend of local haunted storytelling and hands-on tools. At $39, you’re paying for guidance, gear, and a structured route through recognizable Tempe landmarks.
I’d think twice only if you’re expecting a long-form historical tour with lots of depth at every stop. The schedule is tight on purpose, and the tour keeps moving—so you’ll get the highlights, not a whole textbook.
If you’re flexible, this tour makes a fun addition to a Phoenix-area trip, especially when you want something different from the usual daytime sightseeing.
FAQ
How long is the Millz Have Eyez Tempe Ghost Tour?
The tour is about 2 hours.
What does the tour cost?
The price is $39.00 per person.
What’s included in the tour?
It includes an EMF detector, a spirit box, and dowsing rods.
Where does the tour start and where does it end?
It starts at 1 W Rio Salado Pkwy, Tempe, AZ 85281, USA and ends at 101 E 6th St, Tempe, AZ 85281. The guide will walk you back to the starting point.
How large is the group?
The tour has a maximum of 15 travelers.
Is the tour in English?
Yes, the tour is offered in English.











