REVIEW · CHARLOTTE
Charlotte Haunted Booze and Boos Ghost Walking Tour
Book on Viator →Operated by Nightly Spirits · Bookable on Viator
Charlotte at night has a different pulse. This Haunted Booze and Boos tour turns Uptown history into a fun walking show, mixing classic haunts with a couple of real places to grab a drink. I love the small group size and the guide-led pacing that keeps the energy moving without feeling rushed.
Two more things I like: the route hits big downtown landmarks, including the Dunhill Hotel and the Spirit Square entertainment area, and the stories are told with enough humor to keep it from turning into a lecture. You also get structure that makes the walk easy to follow, with a clear start at 235 N Tryon St and a finish at Dandelion Market.
One consideration: the tour requires good weather and is built around a set of stops, so if a specific location is closed due to events like flooding, the experience can shift even if the guide does their best.
In This Review
- Quick hits: what makes this tour work so well
- Ghost stories plus real bars: the vibe you’re buying in Charlotte
- Price and value: is $35.03 a fair deal?
- Start at 235 N Tryon St: where the night begins
- The Dunhill Hotel stop: gorgeous building energy and spooky storytelling
- Spirit Square: theatre drama and a haunted building moment
- Connolly’s On Fifth: the drink stop that stays optional
- Old Settlers Cemetery: the stop with admission included
- Ending at Dandelion Market: good night wrap-up
- Who should book this tour (and who might not love it)
- Should you book Charlotte Haunted Booze and Boos?
- FAQ
- How long is the Charlotte Haunted Booze and Boos tour?
- How much does it cost?
- Where does the tour start and end?
- Is this tour only for adults?
- Do I need to buy drinks during the tour?
- What’s included in the tour price?
- Is the cemetery admission included?
- How many people are in a group?
- What if the weather is bad, or I need to cancel?
Quick hits: what makes this tour work so well

- Small group (max 12) keeps the guide’s attention on you, not on a megaphone crowd
- Two-hour downtown walk with built-in pauses at historic spots
- Up to three bar stops where you can buy a drink, but alcohol is not included
- Old Settlers Cemetery admission included, so you do not miss the spookiest part
- 21+ only with valid ID, making the booze-and-ghost vibe age-appropriate
- Guides sometimes use props like glow sticks and an EMF detector to add a playful edge
Ghost stories plus real bars: the vibe you’re buying in Charlotte
This tour is for adults who want Charlotte’s past told in a lively way, not in a dusty museum tone. You’re walking downtown at night, hitting recognizable places, and hearing spooky stories tied to the buildings around you. It works best if you’re in the mood for light-to-moderate chills with plenty of laughs.
The other big ingredient is the bar-stop rhythm. You get a couple of chances to pause, warm up with a drink, and regroup before the next stretch. That matters because the tour is about 2 hours long, and a walking show feels better when you’re not doing all the moving nonstop.
One more thing I respect here is the clarity: it’s explicitly 21+ and alcohol is optional. That keeps the experience from feeling awkward if you’re not drinking heavily, since the tour is about the stories first and the booze second.
You can also read our reviews of more tours and experiences in Charlotte.
Price and value: is $35.03 a fair deal?

At $35.03 per person, you’re paying for a costumed guide, a timed walking route, and multiple stops that include storytelling plus a couple of bar visits. The “value” question is really about what is included versus what you may spend extra.
Here’s what you get as part of the ticket:
- A costumed tour guide and a 2-hour walking tour
- Stories of local hauntings and ghosts
- Visit up to three local, historic bars
- Old Settlers Cemetery admission included
What you do not get:
- Alcoholic beverages (you can buy drinks if you want)
In practical terms, the ticket price is strongest if you plan to treat the bar stops as part of the experience, even if you only grab one drink. And the cemetery admission being included helps, because it’s an actual paid entry component rather than just a quick pass-by.
Also, the tour is often booked about 18 days in advance on average, which tells you it’s not a totally last-minute plan. If you have a specific evening you want, booking ahead is the safer move.
Start at 235 N Tryon St: where the night begins

Your tour starts at 235 N Tryon St, Charlotte, with the day’s first stories tied to the Dunhill Hotel. The Dunhill stop is about 30 minutes, and you start learning the hauntings right away while you’re still in the “arrival” phase of the night.
This starting point is convenient for two reasons. First, it anchors the whole walk in a downtown location that’s easy to reach. Second, it sets expectations early, so you know you’re not just wandering between stops with no context.
If you’re the type who likes a little structure, you’ll appreciate how guides keep the group together. One review described glow sticks used to help people stay oriented, and another mentioned an EMF detector prop with the guide watching for changes during the story moments. That kind of playful setup can make the walk feel like an event rather than a stroll.
The Dunhill Hotel stop: gorgeous building energy and spooky storytelling

The Dunhill Hotel is where the tour’s tone gets set. You spend around 30 minutes hearing haunted stories tied to the building. Admission for this stop is free, which keeps the experience feeling smoother for your wallet.
What makes this stop work is the way it blends atmosphere and narrative. You’re not asked to just stand and listen; you’re learning what to look for and why people associate the place with hauntings. If you’re a fan of local architecture, the Dunhill also gives you something to see besides only hearing.
Practical note: since this is a nighttime walking tour, bring footwear you can handle on downtown sidewalks. Even when the pace feels “perfect,” you still want to be comfortable for the full 2-hour loop.
Spirit Square: theatre drama and a haunted building moment

After the Dunhill, the tour turns toward Spirit Square, an entertainment complex with multiple historic corners for the guide to connect to ghost stories. The stop is about learning the hauntings tied to the theatres and the surrounding historic buildings.
From what you’re told on the walk, this is the part of the evening where the stories feel most tied to the show-world—dramatic spirits, old performances, and the kinds of histories that make old theatres sound extra creepy at night. If you like your ghosts with a side of storytelling theater, this is your zone.
There is also one real-world wrinkle to watch for. One guide had to adjust because a location stop was closed due to interior flooding. That doesn’t mean the tour falls apart, but it does mean you should stay flexible and let the guide re-route the story beats as needed.
Tip for your mindset: if you arrive expecting everything to run like a movie set, you may get annoyed. If you expect a story-driven walk that adapts, you’ll likely enjoy it more.
Connolly’s On Fifth: the drink stop that stays optional

One of the stops is Connolly’s On Fifth, an Irish pub setting where you can buy a drink if you’d like. The time here is about 20 minutes, and the tour frames it as a chance to go with the spirits—literally and figuratively—before moving on.
Because alcoholic beverages are not included, you get to control your own pacing. Want one drink and a chance to chat with the group? Easy. Want to sip slowly and stay sharp for the cemetery portion? Also easy.
This is also where your guide’s “group management” matters. In at least one account, a guide did a good job keeping an eye on people who had already started drinking before the tour. That’s a plus if you want the experience to stay fun rather than chaotic.
If you’re sensitive to loud bars, remember this is a pub stop at night. It’s part of the theme, but you may still want to keep conversations short during the noisiest moments so you don’t miss the story cue right before you head out again.
Old Settlers Cemetery: the stop with admission included

The tour’s most serious-feeling moment is the Old Settlers Cemetery segment. It’s about 30 minutes, and admission for this stop is included in your ticket.
Even though you’re walking past rather than touring a museum-like space, the cemetery setting adds instant weight to the stories. It’s where the tone tends to shift toward something more respectful and atmospheric. You’ll get the walk, the spooky talk, and the feeling that Charlotte’s ghosts aren’t just legends—they’re attached to real places people remember.
Practical advice: bring layers if it’s cool out, because cemetery air can feel colder than the surrounding streets. Also, watch your footing, especially if it’s wet.
If you’re the type who likes a “highlight moment” on tours, this cemetery stop tends to be the one that sticks. It’s also the stop you can’t easily replicate on your own without the guide’s narrative thread.
Ending at Dandelion Market: good night wrap-up

The tour ends at Dandelion Market, 118 W 5th St. The idea is simple: once the walking stories finish, you have a nearby spot to keep the night going with late-night food and drinks.
That’s a smart finish for two reasons. One, it keeps you from having to immediately figure out dinner plans in the dark. Two, it gives you an easy place to decompress after the spooky talk and the steps.
One review mentioned that Dandelion Market was closed during their evening, so here’s the practical move: if you’re planning to treat the finish as dinner, check the hours for that night ahead of time. That one little step can save you from showing up to a closed door after a fun tour.
Who should book this tour (and who might not love it)
This is best for you if:
- You want a story-led ghost walk with clear stops and a guided route
- You enjoy downtown Charlotte at night and like mixing history with a bit of fun
- You’re okay with alcohol being optional at bar stops, not required
- You’re traveling with friends or a partner and want a shared activity
You might skip it if:
- You’re not comfortable with a nighttime walking tour (it does require moderate physical fitness)
- You want a tour that’s for all ages or doesn’t include a 21+ requirement
- You dislike the possibility of stop adjustments if a location is temporarily closed
Also, because it’s limited to a maximum of 12 travelers, it’s a good pick if you hate feeling lost in a huge group. The small size is part of the charm.
Should you book Charlotte Haunted Booze and Boos?
If you like your ghosts funny, your history human, and your night plans already set for you, book it. The ticket includes the guide, the walking time, and at least one admission component, and it gives you up to three bar stops as part of the experience.
For a smart decision, match the tour to your travel style:
- Book if you want a guided way to learn Charlotte’s downtown corners with a spooky story hook.
- Book if you’re planning a night out anyway and would enjoy a drink stop or two.
- Consider skipping if you want a quiet, all-ages experience or you’re not up for nighttime walking.
FAQ
How long is the Charlotte Haunted Booze and Boos tour?
It runs for about 2 hours, including the walking time and the scheduled stops.
How much does it cost?
The price is $35.03 per person.
Where does the tour start and end?
It starts at 235 N Tryon St, Charlotte, NC 28202, USA, and ends at Dandelion Market, 118 W 5th St, Charlotte, NC 28202, USA.
Is this tour only for adults?
Yes. All guests must be 21+ and have a valid ID.
Do I need to buy drinks during the tour?
Alcoholic beverages are not included. You can purchase a drink at Connolly’s On Fifth if you want, but it’s optional.
What’s included in the tour price?
You get a costumed tour guide, a 2-hour walking tour, stories of local hauntings and ghosts, and visits to up to three local historic bars.
Is the cemetery admission included?
Yes. Old Settlers Cemetery admission is included as part of the tour.
How many people are in a group?
The tour has a maximum of 12 travelers.
What if the weather is bad, or I need to cancel?
The experience requires good weather. If it’s canceled due to poor weather, you’ll be offered a different date or a full refund. You can cancel for free up to 24 hours in advance for a full refund.






