REVIEW · SAVANNAH
Savannah Haunted Pub Crawl Walking Tour
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Savannah at night has teeth. This adults-only haunted pub crawl takes you through Savannah’s darker corners on a guided walk, with a scheduled stop at Colonial Park Cemetery.
What I like most is how the night balances bars with story time. Guides such as Milo and Amanda seem to keep things moving with a mix of spooky history and humor, so it feels like an evening out instead of a stiff lecture.
One thing to think about: the group can be as large as 30. When the crowd gets bigger (or bars get busy), you might spend more time standing around, and you may not hit every stop exactly as planned.
In This Review
- Key things to know before you go
- How the Churchill’s meetup sets the tone
- Stop 1: Churchill’s Pub on W Bay Street
- Stops 2 and 3: Factors Walk’s alleys and the 17Hundred90 inn
- Stops 4 and 5: the Marshall House and the cemetery that changes the mood
- Stop 6: McDonough’s Restaurant & Lounge, and the last round feeling
- Price and logistics: is $34.99 a good deal?
- Walking stamina, pacing, and the group-size reality check
- Who this haunted pub crawl fits best
- A smart way to do the night: simple tips
- Should you book this haunted pub crawl?
- FAQ
- How much does the Savannah Haunted Pub Crawl cost?
- How long is the tour?
- Where do I meet the guide and where does the tour end?
- Is it adults-only?
- Are alcoholic drinks included in the price?
- Does the tour include Colonial Park Cemetery?
- What language is the tour offered in?
- How big is the group?
- What happens if I cancel or if the weather is bad?
Key things to know before you go

- You’re paying for the guide, not the booze: alcohol is on your tab.
- Colonial Park Cemetery is part of the plan: cemetery admission is not included.
- The night is short but packed: about two hours with multiple stops and lots of walking.
- Group size can affect your experience: hearing and pacing may feel tougher with 30 people.
- Good shoes matter: the route includes sidewalks and some stairs.
- Guides bring different vibes: Jalen is often described as interactive and funny; Sam is often described as chill.
How the Churchill’s meetup sets the tone
You start at Churchill’s Pub (13 W Bay St, Savannah). Your guide meets you by the Kings Guard Statue next to the Churchill’s entrance, so you’re not wandering around guessing where the tour starts.
This is a 21+ only tour, and it uses a mobile ticket. The walk is roughly 2 hours, and the stops are spread out enough to keep you moving, but close enough that it still feels like one compact night.
For value, think of the ticket price as covering the walking route and guided storytelling. Drinks are not included, and the cemetery stop has an additional admission cost. If you’re the type who wants lots of alcohol, you’ll spend more; if you prefer one drink and focus on the stories, you can keep it reasonable.
Finally, the tour depends on the weather. If Savannah weather turns nasty, you’ll be offered a different date or a full refund.
You can also read our reviews of more tours and experiences in Savannah.
Stop 1: Churchill’s Pub on W Bay Street

The crawl starts at Churchill’s, with a proper “lights are warm but the air still feels cold” vibe. Expect your guide to kick things off with spooky talk tied to the building and the street, then get the group organized for the walk.
The time here is about 15 minutes, which is exactly right for a first sip and a first story. You’re not asked to linger all night before you even hit the first alley and landmark.
Practical note: since this is where you regroup, I’d arrive a few minutes early. When tours start on time, everyone hears the setup instead of talking over it.
Stops 2 and 3: Factors Walk’s alleys and the 17Hundred90 inn

Next comes Factors Walk, one of Savannah’s older, darker-feeling passages. Your guide ties it to the area’s past activity and the way these narrow routes can feel shadowy at night. Expect a short stop—about 20 minutes—with a story built around the idea that this part of town has been “noticed” by the supernatural for a long time.
After that, you head to 17Hundred90 Inn and Restaurant. This stop leans hard into haunted-hotel atmosphere: old wood, old corners, and a spirit story that centers on heartbreak. The guide uses the setting to paint the scene while you take your drink break—again about 20 minutes.
Why these stops work for first-timers: Savannah’s best memories often come from walking the small spaces between big landmarks. These are the kinds of areas you can miss if you’re only doing daytime “big sights.”
Possible drawback: if your group is large, these short 20-minute windows can feel rushed. You may want to order quickly at each stop so you can actually hear the story without waiting on drinks.
Stops 4 and 5: the Marshall House and the cemetery that changes the mood

The tour keeps the haunted theme by shifting from streets and hotels to a place that carries heavy Civil War-era associations: The Marshall House (Historic Inns of Savannah). This is another 20-minute stop with a story framed around its past use as a hospital and the haunting stories tied to what happened there.
Then comes the emotional and spooky pivot: Colonial Park Cemetery. Your time at the gates is about 30 minutes, and this is the stop that most clearly shifts the tone from bar-fantasy to something more solemn.
Your guide’s cemetery story focuses on why it’s considered one of Savannah’s most haunted grounds: Civil War damage, and centuries of duels and illness woven into the cemetery’s reputation. Even if you’re not a paranormal diehard, the cemetery stop is the moment you feel the weight of Savannah’s age.
Important practical detail: cemetery admission is not included. So budget for that extra entry cost.
Also, because this stop affects the emotional tone of the whole night, I’d treat it as non-negotiable. If you care about seeing the cemetery specifically, ask your guide early how that stop will work on your night and follow their directions rather than the bar rhythm.
Stop 6: McDonough’s Restaurant & Lounge, and the last round feeling

The final stop is McDonough’s Restaurant & Lounge (21 E Mc Donough St), scheduled for about 15 minutes. This is where the tour closes with one last drink and a final set of haunting tales—built around the idea that the place’s nightlife energy doesn’t cancel out its past.
This stop is shorter by design. It gives you a quick wrap-up and then turns you loose so you can decide what comes next: more drinks, more walking, or calling it a night.
One logistics note from real-world experience: your end point is listed as McDonough’s, but if your group schedule gets adjusted, the guide may shift the exact finish area nearby. Don’t walk off as soon as the guide stops speaking—stick with the group until you’re fully dismissed.
Price and logistics: is $34.99 a good deal?

At $34.99 per person, you’re not buying unlimited alcohol. You’re buying two hours of guided storytelling plus a route through key Savannah spots—some of which you’d struggle to find on your own, especially at night.
Here’s how to judge value for your travel style:
- If you enjoy history told through atmosphere—dark corners, local legends, and buildings with stories—this can feel like a solid deal because the guide is the product.
- If you want heavy “ghost only” storytelling with minimal bar time, the format may feel more bar-focused than you expected. The tour is built around going to multiple pubs.
- If you’re sensitive to crowds, pay attention to group size. With larger groups, you may lose some story time to waiting for space, lines for drinks, or slower movement between stops.
I also suggest bringing a “one drink per stop” mindset unless you’re truly there for the nightlife. That keeps your night comfortable and helps you focus on the stories rather than the timing of refills.
Walking stamina, pacing, and the group-size reality check

This is a walking tour, but it’s not presented as a long hike. Still, you’ll want to wear comfortable shoes. Several people highlight that the walk is manageable, but you’re dealing with night sidewalks, uneven pavement, and some stairs at stops.
Pacing is a key part of whether the tour feels fun or frustrating. The stops are short and frequent: about 15 minutes at Churchill’s, then 20 minutes at Factors Walk, 17Hundred90, and the Marshall House, then 30 minutes at the cemetery, and 15 minutes at the end.
That structure can be great—if the group stays together and everyone hears the guide. If the tour ends up with close to the maximum group size, you might find it harder to get a clear view of the guide and harder to hear over bar noise. Your best move: stay near your guide when possible and don’t hang back to take photos during the story segments.
Guides seem to handle safety and group flow well—especially when they keep everyone within eyesight and time the next move clearly. Still, if you tend to drift away in crowds, make a conscious effort to stay with the group.
Who this haunted pub crawl fits best

This tour works best for a certain kind of Savannah visitor: adults who want an evening plan that mixes spooky atmosphere with city orientation.
It’s especially good if you’re:
- visiting Savannah for the first time and want a guided sense of where the old streets and landmarks connect
- going as a couple and want something social but not overly serious
- the type who likes stories with humor as well as chills
Guide personalities can make a big difference. People specifically call out Jalen for being interactive and funny, Jennifer for blending history and spookiness, Sam for a chill hangout vibe, Amanda for keeping first-time questions answered, and Milo for staying engaging even when weather isn’t ideal.
If you’re the “I want chills, not small talk” type, you’ll still get haunting tales—but you should expect the pacing to include bar stops and time to order.
A smart way to do the night: simple tips
To get the most out of your two hours, I’d plan your night around the tour:
- Eat beforehand. Waiting to eat while you’re buying drinks at every stop can stretch your evening quickly.
- Bring an ordering strategy. If you take too long each stop, the whole night compresses.
- Keep your expectations flexible on the exact bar mix. The route is set, but the real world is noisy and crowded.
- For the cemetery stop, slow down and be present. That’s where the tone shifts, and it’s the one part that feels most “Savannah” in the lasting way.
Should you book this haunted pub crawl?
If you want a fun adult night with guided spooky stories and a quick look at key Savannah stops, I’d book it. $34.99 isn’t a bargain, but it’s reasonable for a guided walk that’s built around atmosphere, local landmarks, and a cemetery stop you might not otherwise prioritize.
I’d pause if you’re very sensitive to crowds, you hate bar-hopping formats, or you’re expecting a long, purely paranormal experience with no pauses between stories. In those cases, you might end up frustrated by time spent ordering, waiting, or not hearing as clearly when the group is big.
My recommendation: book it if you’re okay paying for the guide and you’ll treat it like an evening out. If you want the calmest ghost time, plan the rest of your night around quieter choices after the tour ends.
FAQ
How much does the Savannah Haunted Pub Crawl cost?
The price is $34.99 per person.
How long is the tour?
The tour runs for about 2 hours.
Where do I meet the guide and where does the tour end?
You meet at Churchill’s (13 W Bay St, Savannah, GA 31401) at the Kings Guard Statue next to the Churchill’s entrance. The tour ends at McDonough’s Restaurant & Lounge (21 E Mc Donough St, Savannah, GA 31401).
Is it adults-only?
Yes, it’s only for guests ages 21+.
Are alcoholic drinks included in the price?
No. Alcoholic beverages are not included, and you buy drinks on your own expense.
Does the tour include Colonial Park Cemetery?
Yes. It includes a stop at Colonial Park Cemetery, and cemetery admission is not included.
What language is the tour offered in?
The tour is offered in English.
How big is the group?
The tour has a maximum of 30 travelers.
What happens if I cancel or if the weather is bad?
You can cancel for a full refund up to 24 hours before the experience start time. The tour requires good weather, and if it’s canceled due to poor weather, you’ll be offered a different date or a full refund.


























