Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader

REVIEW · SAVANNAH

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader

  • 4.020 reviews
  • 55 minutes to 1 hour 15 minutes (approx.)
  • From $9.75
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Traveller rating 4.0 (20)Duration55 minutes to 1 hour 15 minutes (approx.)Price from$9.75Operated byWalknToursBook viaViator

Savannah ghosts, paced by your own footsteps. This self-guided haunted audio tour app turns some of Savannah’s most famous squares and historic stops into a step-by-step ghost story, complete with spooky sound effects and an EMF reader feature. You can go when you want, pause when you want, and replay the route later from your phone.

I love how flexible this feels: you’re not stuck with one fixed group pace. I also like the audio storytelling with spooky sound effects, which helps the city’s odd legends feel like a proper walk-through, not just reading off a screen.

One drawback to plan for: the tour depends on your phone. If you do not allow location permissions, the GPS-triggered audio may not play as you move from stop to stop, and a weak signal or low battery can ruin the timing.

Key Things To Know Before You Walk

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Key Things To Know Before You Walk

  • GPS-triggered audio, not a bus tour: The app uses your location so the story plays at the right spots.
  • Start at Moon River Brewing Company, finish near Chippewa Square: You begin at 21 W Bay St and end at 245 Bull St, close to Six Pence Pub.
  • About 55 minutes to 1 hour 15 minutes total: Stops are short, so you’ll keep moving.
  • English-only narration with a mobile ticket: You’ll use your phone ticket to access the tour.
  • Built-in EMF reader feature (as part of the app experience): You get it along with the ghost audio.
  • Private for your group: Only your group participates.

How the App-Style Haunted Walk Actually Works

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - How the App-Style Haunted Walk Actually Works
This is not a classic guided ghost tour with a person on the sidewalk. Instead, you bring the guide with you: your phone plays the audio when you’re at each location. That means you control the pace, but it also means you have to treat your phone like part of the tour.

Here’s the practical difference you’ll feel right away: you can stop for photos, slow down if a square feels busy, or speed up if you’re breezing through. You’re also free to do it in daylight or at night, depending on the vibe you want.

I also like the audio format because it’s short, punchy, and built for walking. Some stops run just a couple of minutes, so it keeps the story moving instead of dragging. If you’re the type who prefers 45 minutes of deep backstory at one place, the pacing may feel brief. If you’re the type who likes hitting multiple landmarks, you’ll probably love it.

You can also read our reviews of more tours and experiences in Savannah.

Launch Point: Moon River Brewing Company to Johnson Square

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Launch Point: Moon River Brewing Company to Johnson Square
You start at Moon River Brewing Company, 21 W Bay St. It’s a convenient, easy-to-find landmark—and once you start walking, the route quickly puts you into the Savannah rhythm: live-oak shade, brick sidewalks, and those long sightlines between squares.

The first stop is Johnson Square, where you hear about Little Gracie, a ghost story tied to the square and a rumored dance that still happens. The tour time at this stop is about 3 minutes. That’s actually a good length for a starter, because it gets you invested without overwhelming you before you’ve even found your stride.

Expect to learn the legend and then keep moving. If you like your ghost stories with a little local color (who, what, where), this first hit sets the tone well.

Reynolds Square: Malaria Legends and the Chance at a Ghostly Photo

Next comes Reynolds Square. Here the narration focuses on victims of malaria and the idea that their spirits linger in the square. Like Johnson Square, this stop is about 3 minutes.

What I think makes this stop fun is the way it invites you to look around rather than stare at your screen. Savannah squares can feel calm—almost too calm—so adding a haunting story to that stillness changes how you see the space. And yes, the tour even tees up the playful possibility of getting a ghostly photo.

If you’re traveling with a camera-happy group, this is one of the stops where you can reasonably pause and experiment with photos because you’re not wasting a lot of time waiting for the story to continue.

The Old Hotel, Olde Pink House, and Civil War Rooms That Get Under Your Skin

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - The Old Hotel, Olde Pink House, and Civil War Rooms That Get Under Your Skin
This middle stretch is where the tour leans hardest into classic haunted-house storytelling. You’ll pass a spot described as an old hotel with a dark past, and the audio tells you that the ghosts who walked its halls decided to stay. After that, you’ll hear stories connected to the Olde Pink House—including a revolutionary figure said to still walk its halls and a rumor that he’s friendly.

Then the narration turns to the Civil War theme, describing ghosts that still haunt the halls and highlighting the most haunted rooms and the ghosts said to reside there. It’s the kind of segment that makes the walking feel like you’re following a map of a spooky property, even though you’re outside.

One of the most memorable threads here is the idea of love as the force that keeps a ghost from moving on. The app’s story even references an encounter involving Miley Cyrus, which is exactly the sort of pop-culture hook that grabs people who might be new to ghost legends.

A balanced note: the stops themselves can be short, so if your goal is long, detailed hauntings like a “novel chapter” in audio form, you might feel you’re skimming. If your goal is to stack multiple legends into one affordable, self-paced walk, this section delivers.

Wright Square: Tomochichi and Alice Riley in the Hanging Square Story

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Wright Square: Tomochichi and Alice Riley in the Hanging Square Story
Wright Square is the place with the heaviest legend attached to its name. It’s described as once known as the Hanging Square, tied to murders and criminals meeting the noose. That’s a serious topic, so I’d go in with a respectful mindset, not a party vibe.

The audio then brings in two specific ghosts: Tomochichi, described as the old chief, and Alice Riley, tied to the murder legend. This stop is about 3 minutes.

What I like about including a stop like this in a self-guided format is that you can adjust your comfort level. If the topic feels intense, you can pause, take a breath, or step aside while the narration plays. And if you want to keep going quickly, the app keeps the pacing moving so you don’t feel stuck.

Colonial Park Cemetery and Savannah Theater Spirits

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Colonial Park Cemetery and Savannah Theater Spirits
After Wright Square, you’ll reach Colonial Park Cemetery. The story here centers on the idea that the cemetery was closed for burials long before the Civil War, but the haunting legends still linger. You’ll hear the spooky Civil War soldier stories tied to the site, and the stop runs about 3 minutes.

Then the route continues with a stop described as an old house of art—where ghosts of the theater are said to be prevalent. You’ll hear about the actors and directors who are rumored to still linger.

This combination works for me because it changes the mood. Squares feel like outdoor stages for legends; a cemetery pushes it into something quieter and more eerie. And the theater element brings the story back toward performance—ghosts as cast members rather than just lingering spirits.

If you’re the type who likes “mood shifts” while walking, this part of the route gives you exactly that.

Chippewa Square and the Six Pence Pub Finish

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Chippewa Square and the Six Pence Pub Finish
The final major landmark is Chippewa Square, one of Savannah’s most iconic squares. The audio notes its famous connection to the filming of Forrest Gump, and it also says ghosts still lurk around.

This stop is about 2 minutes, which helps you wrap up without feeling like you’re dragging your feet at the end. Once you’re done, you finish at Six Pence Pub, 245 Bull St—very close to Chippewa Square.

Six Pence Pub is also described as having its own spirits of the night, which is a fun way to frame the ending. I’d treat the pub as your reward stop: sit down, hydrate, and let your phone story end without rushing to the next thing.

Timing and Value: Is $9.75 Worth It?

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Timing and Value: Is $9.75 Worth It?
For $9.75 per person, you’re paying for three things: convenience, flexibility, and a guided-style experience without hiring a person. The total walk runs about 55 minutes to 1 hour 15 minutes, and the stops are designed to be short. That can be great value because you’re getting multiple legends and locations in one session.

I also think the value comes from matching the experience to how you travel. If you’re exploring Savannah anyway, this app adds a story layer to the places you’d likely visit on a daytime stroll. If you’re trying to do a ghost tour but your schedule is tight, self-guided timing is a big win.

That said, the short stop durations can be a trade-off. Some people want more depth per location. If you’re a “tell me everything” listener, you may feel like you’re getting highlights instead of full ghost essays.

If you’re trying to keep costs low, travel with kids, or avoid the stress of joining a fixed group schedule, this price point is hard to beat.

Practical Tips: Don’t Let Your Phone Ruin the Haunting

The app experience is mostly smooth, but the tour relies on your device doing its part. Based on common issues with location-based tours, here are the key checks I’d do before you start.

  • Turn on location permissions for the app. The narration is GPS-triggered, so without location access, the audio may not play when you reach each stop.
  • Use the access code from your confirmation email. The tour is unlocked via the app using a specific experience code, not a generic booking number.
  • Decide how you’ll listen. The tour can be played on one phone and shared by playing audio through your speaker. If you want separate audio streams on separate phones, you’ll need additional tickets for additional devices.
  • Plan for walking comfort. This is a route across historic parts of Savannah, so comfortable shoes matter more than you might expect.
  • Bring a charger if your phone battery is weak. You’re walking with maps and audio, and you do not want to be hunting for an outlet mid-tour.

If you do those basics, you’ll be far more likely to get the full “story comes alive as you walk” effect.

Who This Tour Fits Best (And Who Might Prefer Another Format)

I’d steer you toward this experience if:

  • you like self-guided travel and want to control pacing
  • you’re touring with kids and want a less rigid format
  • you want an affordable ghost walk that fits into a normal Savannah day
  • you enjoy short, punchy stories tied to specific spots like Johnson Square and Chippewa Square

I’d consider a different style if:

  • you want a long, speaker-led deep dive at each stop
  • you hate relying on phone GPS and want zero tech dependency
  • you’re easily annoyed by audio being location-triggered rather than constantly playing

This is a best-fit choice for people who want spooky atmosphere plus flexibility, not people chasing a single-location lecture.

Should You Book Ghosts of Savannah with This Audio App?

Yes, if you want a budget-friendly haunted walk with flexibility and lots of landmark coverage. Starting at Moon River Brewing Company and ending near Chippewa Square at Six Pence Pub makes the route feel easy to plug into a normal Savannah itinerary. The audio pacing is built for walking, and the mix of squares, a cemetery, and theater legends gives you variety without a big time commitment.

I’d also book it if you’re traveling with family. A self-guided format lets everyone hear the story without forcing the youngest one to keep up with a group schedule.

Skip or be cautious if you know you struggle with app permissions or you want long, detailed explanations at each location. This tour rewards people who are okay with short stops, quick legends, and making the phone do its job.

FAQ

FAQ

How much does the Ghosts of Savannah self-guided haunted audio tour app cost?

It costs $9.75 per person.

How long is the tour?

The duration is about 55 minutes to 1 hour 15 minutes.

Where does the tour start and where does it end?

The tour starts at Moon River Brewing Company, 21 W Bay St, Savannah, GA 31401. It ends at Six Pence Pub, 245 Bull St, Savannah, GA 31401, close to Chippewa Square.

Is the tour offered in English?

Yes, it is offered in English.

Is this a guided group tour?

No. It’s self-guided, and only your group will participate.

Do I need to use my phone’s location services?

Yes. The tour is GPS guided and location aware, so it needs location permissions in order for the stories to play as you walk.

Can one person use one ticket on one phone, then share the audio with others?

The tour can be booked as one ticket for one phone, and you can play the audio through a speaker. If you buy more tickets, they’re for additional phones.

Does the experience include an EMF reader?

The tour is listed as including an EMF reader feature as part of the Ghosts of Savannah audio app experience.

Is it accessible to most travelers and near public transportation?

Most travelers can participate, and it is near public transportation. Service animals are allowed.

What is the cancellation policy?

You can cancel for a full refund up to 24 hours in advance. After that, the amount paid is not refunded.

What hours is the experience available?

It is listed as available daily from 12:00 AM to 11:30 PM.

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