Haunted Savannah Self-Guided Walking Audio Tour

REVIEW · SAVANNAH

Haunted Savannah Self-Guided Walking Audio Tour

  • 4.53 reviews
  • 1 to 2 hours (approx.)
  • From $14.99
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Operated by Action Day Trips · Bookable on Viator

Traveller rating 4.5 (3)Duration1 to 2 hours (approx.)Price from$14.99Operated byAction Day TripsBook viaViator

If you like your Savannah with a chill, this is for you. This self-guided haunted walking audio tour strings together 16+ ghost stories with Savannah history as you cover about 3.2 miles. I like that it’s truly hands-free once you start it, and I like that it keeps you moving through the exact places people associate with the scariest legends. The main drawback is that some stops don’t include entry, so you may still face ticket costs if you want to go inside.

You’ll start and finish on a set route near the city’s core sights, and the app handles the pacing by playing each story when you reach the next GPS-linked point. It’s built for flexibility too: start when you want within the operating window, pause for photos or a snack, then keep going whenever you’re ready. Just plan on bringing headphones and a charged phone, since constant GPS/routing can drain battery on longer walks.

Quick hits: what makes this haunted Savannah audio tour work

Haunted Savannah Self-Guided Walking Audio Tour - Quick hits: what makes this haunted Savannah audio tour work

  • Offline maps + GPS-based autoplay: no signal doesn’t stop the stories once you download.
  • 16+ audio stories over 3.2 miles: you get a full walking loop, not a short promo stop.
  • Real Savannah anchors: Olde Pink House, Mercer-Williams House Museum, Colonial Park Cemetery, and more.
  • A flexible pace: audio plays on its own, but you control when you start, pause, and resume.
  • Some stops are outside or admission-free: several locations are marked free, while others aren’t included.

How this self-guided haunted walk actually plays on your phone

This tour uses the Action’s Tour Guide app. You download it first (while you have strong wifi or cellular), then you can use the experience offline afterward. Once you’re onsite, there’s no guide meeting you. You open the app, start the version that matches your planned starting point/direction, and then walk to the first story point.

At each location, the audio story begins automatically based on where your phone thinks you are. That means you’re not stopping to press play every few minutes. It’s a big deal in Savannah, where you want your hands free for photos, water bottles, and looking up at those old buildings.

The walk runs about 1–2 hours for most people, and the pricing is $14.99 per person. It’s also built for repeat trips: you get lifetime access with no expiry, so you can reuse it on another Savannah visit without buying again.

You can also read our reviews of more tours and experiences in Savannah.

Timing tip that keeps you stress-free

The operating hours are daily from 11:00 AM to 8:00 PM. If you’re aiming for cooler temperatures or better evening atmosphere (for photos and mood), pick a start time that matches your walking speed and comfort level.

The opening stretch: Olde Pink House and Reynolds Square

Haunted Savannah Self-Guided Walking Audio Tour - The opening stretch: Olde Pink House and Reynolds Square
Your tour begins with one of Savannah’s most famous addresses: the Olde Pink House, built by James Habersham Jr. in 1789. This is where the “haunted Savannah” theme gets its classic credibility. The stories connect the property to years of reports from ghost hunters—everything from ghostly orbs to alleged poltergeist activity and other eerie sightings. Even if you don’t fully buy into any of it, the building’s age and fame make the legends feel grounded.

After that, you head to Reynolds Square, where the tour points you to the former Pulaski Hotel site. The hotel was torn down in 1957, and the story threads that disappearance into a lingering “guests never left” idea. The tour specifically asks you to keep an eye and ear out for little Gracie, who is said to still be present in that spot.

What I like about this start

This first part does two smart things at once. It gives you an iconic exterior anchor early (so you’re not searching around), and it introduces the tour’s style: short, location-driven stories that connect specific places with the kind of hauntings people talk about for years.

A consideration

Since the audio starts when you reach each story point, you’ll get the best experience if you stick close to the route path and don’t sprint past locations. If you wander off for side streets, the phone might not trigger the next story when you expect.

Moon River Brewing Company and the riverfront’s “shop by shop” scares

Haunted Savannah Self-Guided Walking Audio Tour - Moon River Brewing Company and the riverfront’s “shop by shop” scares
Next comes Moon River Brewing Company, which the tour describes as rumored to be one of Savannah’s most haunted spots. The building’s past matters here: it’s tied to an older hotel dating back to 1821, and the story includes a mention of a shocking murder that drew repeated attention from ghost hunters. The tour even references a Travel Channel TV crew coming for the paranormal angle.

Then you move to the John P. Rousakis Riverfront Plaza, a stretch that’s made for walking slowly—shops, restaurants, and that classic Savannah riverfront feel. The audio frames this area as a place where paranormal investigators have reported glowing orbs, poltergeist activity, and unexplained events around the shops.

One of the more distinctive details is about a shop where the alarm is said to go off after hours from a presence that never shows up on camera. Whether you interpret that as supernatural or just weird tech and timing, it’s the kind of story that makes you notice small environmental cues: lighting changes, the rhythm of footsteps, and the way sound carries near stone and water.

Shrimp Factory to Hampton–Lillibridge House: where the legends get heavier

Haunted Savannah Self-Guided Walking Audio Tour - Shrimp Factory to Hampton–Lillibridge House: where the legends get heavier
As you keep rolling along the waterfront, you reach the Shrimp Factory. The haunting here centers on a specific upstairs area: an upstairs storage room where employees reportedly hear strange noises when no one is inside. The tour also describes a tragic historical attribution—some connect the disturbances to restless spirits of enslaved people who were chained to the walls of that storage room.

After that, the tour turns to what it calls the most haunted house in Savannah: the Hampton–Lillibridge House, built in 1796. This stop leans hard into local fear and rumor. The story points to claims of a sailor who hanged himself there, a worker who died mysteriously during renovations, and the fact that many locals reportedly avoid going near the place.

How to handle stops like these

These legends include violent details. If that’s not your thing, you can absolutely skip or shorten the time at each stop because the tour is self-paced. The audio is location-driven, but you’re not locked into entering anything. You can also pause the story whenever you want to catch your breath and reset.

The Union hospital and the square hangings: Marshall House to Chippewa Square

Haunted Savannah Self-Guided Walking Audio Tour - The Union hospital and the square hangings: Marshall House to Chippewa Square
Now you shift from buildings with haunting lore to a site with a heavy Civil War connection. The Marshall House, Historic Inns of Savannah is described as having become an impromptu Union hospital during the Civil War. The audio links the grim medical work to lingering unrest—then adds a modern-day detail: during renovations in the 1990s, workers discovered human remains in the building.

It doesn’t stop at physical remains. The tour also notes ongoing reports of visitors seeing wounded Civil War soldiers walking the halls. Even if you’re skeptical, it’s a strong “place history meets ghost story” pairing, because the building’s real wartime role gives the tale a sense of authenticity.

After the Marshall House, you reach Chippewa Square. The tour describes a dark past tied to hangings of convicts there, including a pair of young lovers accused of killing their abusive master. It suggests their spirits still wander the square.

Practical note for photo lovers

Squares like Chippewa are great for quick photos, but keep your expectations realistic. The best results usually come when you spend a few minutes observing light and angles, then move on so you don’t fall behind the audio trigger points.

Juliette Gordon Low Birthplace Museum and Mercer-Williams House

Haunted Savannah Self-Guided Walking Audio Tour - Juliette Gordon Low Birthplace Museum and Mercer-Williams House
The next stop is the Juliette Gordon Low Birthplace Museum—founder of the Girl Scouts of the USA. Here the tone shifts: this is framed as more history than pure haunting. Still, the audio includes ghost stories, including one involving Juliette’s mother.

This museum stop is a useful break from the darkest legends. If you want Savannah’s spirits with a side of civic history, this is where you get it. Even if you don’t care about the supernatural angle, the Girl Scouts origin story gives the walk more variety than a one-note “spooky only” route.

Then you hit the stop that many people rate among their favorites: the Mercer-Williams House Museum. The tour ties it to a murder in 1981, connected to the book Midnight in the Garden of Good and Evil. It names Jim Williams as the murderer and notes he was acquitted. From there, the audio moves into “many unnatural occurrences” reported over time at that property.

What makes this section feel valuable

I like that the tour doesn’t treat all hauntings as equal. It gives you variety in tone—from orbs and poltergeist ideas, to Civil War suffering, to a museum that’s mostly about real people and real events, to a landmark property famous through popular culture.

Colonial Park Cemetery and the Roundhouse Railroad Museum ending

Haunted Savannah Self-Guided Walking Audio Tour - Colonial Park Cemetery and the Roundhouse Railroad Museum ending
Every good haunted route in Savannah needs a cemetery stop, and this tour delivers with Colonial Park Cemetery, established in 1750. The audio gives a sense of scale and then undercuts it with a detail that makes the place feel even more mysterious: the cemetery holds about 10,000 bodies, but only around 600 graves are actually marked.

That mix—so many unmarked resting places—works well with the tour’s ghost-story style. Even if you’re not expecting paranormal proof, this stop makes you slow down and look at the sheer human weight of the past.

Finally, you reach the end of your walk at 539 W Charlton St, where the route notes the Roundhouse Railroad Museum. The story describes Savannah as a place with war-related spirits, and the railyard is framed as one of the most active spots. The tour mentions reports of a man in a cavalry jacket who seems to disappear after meeting someone’s eyes.

It’s a strong closer because it ties the supernatural theme to a physical location that feels like it belongs to old battles and old movement—railroads, tracks, and the way stories “move” through a city.

Price and value: is $14.99 worth it?

Haunted Savannah Self-Guided Walking Audio Tour - Price and value: is $14.99 worth it?
At $14.99 per person, this isn’t priced like you’re paying for a museum ticket. You’re paying for the walking experience plus the audio storytelling framework. And the value rises when you consider three things that are clearly part of the deal:

  • Lifetime access, no expiry: you can reuse it again later without buying another download.
  • Offline use after download: no reliance on cellular while walking.
  • A full route: about 3.2 miles with 16+ audio stories.

One important point: the tour does not include attraction passes or entry tickets. Some stops are marked free, while others are not included. So you’ll get the core experience by staying outside and following along, but if you decide you want to go inside a museum or ticketed site, you’ll need to pay those fees separately.

Who it’s best for

This kind of tour fits best if you:

  • like walking through neighborhoods rather than sitting in one place
  • want a self-paced format
  • enjoy spooky history more than special effects
  • plan to explore Savannah at your own rhythm

Practical tips so the app and your feet cooperate

This tour is easy once you get it rolling, but it’s still tech plus walking, so a few habits help.

Bring headphones/earbuds. The tour is designed for audio, and wearing headphones keeps the experience clear even on busy sidewalks.

Download on strong wifi/cellular first. The instructions are explicit: you must download the tour while you have a solid connection. After that, you can use it offline.

Expect battery drain and consider a charger. The constant routing and storytelling can put stress on your phone. If you don’t carry a power bank, plan to keep your battery saver on and your screen brightness down.

Do a quick start check once you arrive. When you open the app onsite, make sure you launch the correct version that matches your starting point and direction. Then walk to the first story point and let autoplay do its thing.

Stick to the tour route and speed limits. The best experience comes when your movement matches where the app expects you to be. If you stray too far, the audio may not trigger as neatly.

Should you book the Haunted Savannah Self-Guided Walking Audio Tour?

I’d book it if you want an easy, flexible way to see Savannah’s classic haunted addresses while learning what connects each place to the legends—without committing to a timed group tour.

Skip it or think twice if you strongly prefer ticketed, inside-the-building scares, because the audio experience is largely built around outdoor or stop-by-stop storytelling, and entry costs are not included. Also, if phone battery stress makes you anxious, bring a charger and plan for a 1–2 hour walking window.

If you’re the type who likes Olde Pink House stories, Mercer-Williams House intrigue, and a cemetery ending that makes you look twice at the past, this is a smart, low-commitment way to get that haunted Savannah feeling with your own pace in control.

FAQ

How long does the haunted Savannah walking audio tour take?

It’s listed as about 1 to 2 hours.

Is this tour self-guided?

Yes. No one meets you at the start. You open the app onsite and the audio plays automatically when you reach each story point.

Do I need cellular service during the walk?

Not after downloading. The tour works offline, but you must download it while you have strong wifi/cellular.

What language is the audio tour in?

The tour is offered in English.

How much does it cost?

The price is $14.99 per person.

Where does the tour start and end?

It starts in Savannah, GA 31401 and ends at 539 W Charlton St, Savannah, GA 31401.

Are attraction entry tickets included?

No. Attraction passes, entry tickets, or reservations are not included. Some stops are marked free, while others are not included.

What devices does the app work best with?

It’s recommended to use an iPhone running iOS 15 or later, an Android device running version 9 or later, or an iPad/tablet with GPS and cellular connectivity.

What should I bring for the best experience?

Headphones/earbuds are recommended, and it’s a good idea to bring a charger since routing and storytelling can drain your phone battery.

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