Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour

REVIEW · NEW ORLEANS

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour

  • 4.032 reviews
  • 1 hour to 1 hour 15 minutes (approx.)
  • From $6.75
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Traveller rating 4.0 (32)Duration1 hour to 1 hour 15 minutes (approx.)Price from$6.75Operated byWalknToursBook viaViator

A French Quarter ghost story, in your pocket. This self-guided audio walk turns famous buildings into a haunted map you can follow at your own speed, with GPS directions and audio you control. You’ll hit real locations from LaLaurie Mansion to Pat O’Brien’s, plus alley legends tied to pirates, monks, and vampires.

I like the freedom: no fixed schedule, and you can start and stop whenever it fits your day. I also like how practical it feels—outside-only stops, easy phone use, and enough narration and guidance to keep you moving without getting stuck. One thing to consider: it’s not a live guide, so if you need back-and-forth questions or highly theatrical delivery, you might want a guided tour instead.

In This Review

Key Things I’d Notice First

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Key Things I’d Notice First

  • Outside-only stops: you see the sites without paying extra admissions.
  • Your pace, your pauses: audio control means breaks for photos and shopping.
  • Built-in navigation: an on-screen arrow helps you stay on course through busy streets.
  • Spooky add-ons: the app includes an EMF detector feature you can try during the walk.
  • Last-stop reward: a password unlocks a secret vampire speakeasy option at the finish.
  • Cheap compared to live tours: you’re paying for the audio walk, not a guide’s time.

A French Quarter Ghost Walk You Can Start When You Want

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - A French Quarter Ghost Walk You Can Start When You Want
This is the kind of New Orleans activity that works even if your plans are messy. You aren’t locked into a group time. You’re given a mobile ticket and a smartphone audio route, and you simply begin at the start point and follow the directions when you’re ready.

The tone is Halloween-style ghost storytelling with a New Orleans twist—ghosts and vampires tied to places you’d likely pass anyway. The payoff is that the city becomes a narrative, not just a bunch of stops. And since it’s outdoors, you can keep your schedule flexible if the weather or crowds change.

You can also read our reviews of more tours and experiences in New Orleans.

Price and What You Actually Get for $6.75

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Price and What You Actually Get for $6.75
At $6.75 per person, you’re paying for an audio walk experience, not paid access inside attractions. That matters in New Orleans. A lot of “ghost tour” options price you like you’re buying a guided show. Here, you get the story and the route for a fraction of that, and you handle the rest—walking, timing, and whatever you want to buy or eat nearby.

What’s included is straightforward:

  • the self-guided smartphone tour
  • a virtual walk you can take after the in-person version

So even if you only do it once this trip, you’re still getting a second listen later. If you’re traveling on a tight budget, that second pass can turn this into a “two-for” deal without adding cost.

Meeting Point at LaLaurie Mansion and the Fritzel’s Finish

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Meeting Point at LaLaurie Mansion and the Fritzel’s Finish
You start at Lalaurie Mansion, 1138 Royal St. That’s a strong opener because the building has a dark reputation—so it sets the mood immediately. You finish at Fritzel’s European Jazz Pub, 733 Bourbon St, and the endpoint has a fun extra: if you received a password earlier in the tour, you can enter the secret vampire speakeasy.

The practical benefit of this start/end setup is that you’re walking through one of the most visitable parts of town—the French Quarter—without needing to backtrack much. You also get an easy “wrap-up moment” at Bourbon Street, where it’s normal to keep exploring after the final audio track ends.

And yes, it’s set up for everyday use: service animals are allowed, and it’s near public transportation.

Your 75-Minute Route Through Haunted Buildings (Outside Only)

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Your 75-Minute Route Through Haunted Buildings (Outside Only)
The total walk runs about 1 hour to 1 hour 15 minutes. Most stops are short—think quick stops to listen, look, and move. That means you won’t get dragged into long delays. It also means you’ll want to manage your expectations: you won’t tour interiors. You’ll be viewing buildings and alleyways from the sidewalk while the audio fills in the stories.

Also: the tour’s narration includes both eerie lore and straight building-history context. It’s not just spooky sound effects for the whole hour; you get facts mixed into the ghost angle, which helps the stories stick.

Here’s what you’ll encounter, in order:

Lalaurie Mansion: A Dark Backstory and a Celebrity Footnote

You begin with Lalaurie Mansion. The audio focuses on the building’s dark past, including the claim that enslaved people were tortured here and that their spirits haunt the property. There’s also a modern pop-culture note: Nicholas Cage lived here for a period of time, which adds an odd contrast against the horror theme.

Drawback to keep in mind: you won’t go inside. So if you’re hoping for a true inside-the-house paranormal walk, this isn’t that.

Old Ursuline Convent Museum: Casket Girls, Vampires, and Legend Logic

Next up is the Old Ursuline Convent Museum. The story ties to the legend of the casket girls arriving to the convent and looking for grooms—and then the twist that vampires came along. The audio frames vampires as part of the New Orleans supernatural mix.

Again, outside-only means you’re learning through listening, not through exhibit stops. If you want museum interiors, you’d pair this with separate daytime tickets.

A Civil War-Era Hotel Hospital (Outside, But Heavy)

After that, you’ll hit a stop described as an old hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The haunting angle is that those wounded soldiers are said to roam the halls looking for medical assistance.

This one is effective because the setting is already historic, and the audio gives you a reason to notice what you’d normally gloss over—brick, windows, the vibe of a building that’s survived major eras.

Andrew Jackson Hotel (French Quarter Inns): Malaria Spirits

Then comes the Andrew Jackson Hotel, linked to French Quarter Inns. The ghost story here centers on people who died of malaria, with the claim that the building is haunted by those victims.

If you’re someone who enjoys when ghost lore points back to real diseases and real history, this stop hits. It also helps balance the vampire-heavy parts of the route.

Madame John’s Legacy: One of the Last Wooden Buildings

Next is Madame John’s Legacy, described as one of the last remaining wooden buildings in New Orleans. The audio leans into the idea that its past still clings to the structure.

Wooden buildings in old city cores tend to feel different even before you listen. The sound track’s goal is to make you notice those small architectural details you’d otherwise treat as background.

Muriel’s Jackson Square: A Haunted Restaurant Moment

You’ll stop outside Muriel’s Jackson Square. The ghost angle here is that a spirit from centuries ago is said to linger—using a restaurant as the stage for older legend.

This is a good breather stop. You get atmosphere without the dead-serious tone you might expect from the darkest stops.

Place d’Armes Hotel: Fire, Blood, and Vampire Neighbor Lore

At Place d’Armes Hotel, the story claims the old hotel once burned to the ground like much of the city, and that ghosts remain on the grounds. It also adds a vampire twist connected to vampires living next door and draining the blood of victims.

This stop is where the story leans hardest into campy horror, which can be fun if you like your ghosts with a sense of theater. If you prefer straight history with less supernatural flair, you might notice this is the most exaggerated part of the route.

Pere Antoine Alley: Spot the Devoted Monk

Then it’s time for Pere Antoine Alley, where the legend is that a devoted monk haunts the alley. The narration asks you to watch and see if you catch a sign.

Alleyways are where this kind of tour often works best. You’re in a narrower space, the air feels different, and the audio has room to do its job.

Pirates Alley: Jean Lafitte and the Freedom Deal

Next is Pirates Alley. The story references Jean Lafitte negotiating his brothers’ freedom and follows with the idea that the pirates stuck around.

If you like New Orleans history that includes real names and real characters, this stop is a big win. It turns an alley you might otherwise treat as a shortcut into an actual scene.

Le Petit Theatre: Tragedy and Ghost Love

At Le Petit Theatre, the narration frames a building that has seen tragedy, plus the claim that ghostly love stories play out there too—like the dead want to perform.

The exterior setting makes it quick, but the audio helps you imagine the kind of building that attracts both patrons and stories.

Pat O’Brien’s: The Haunted Bar Stop

You’ll stop at Pat O’Brien’s near the bar entrance. The goal is to hear the story of the ghosts said to lurk inside.

This is where you’ll feel the vibe of the French Quarter most strongly—people, music, and energy. It also gives you a natural “pause point” to grab a drink if you want to keep exploring after the audio ends (food and drink aren’t included, but the area is built for it).

Fritzel’s European Jazz Pub: End the Walk, Then Try the Password

The tour ends at Fritzel’s European Jazz Pub. If you collected the password earlier, you can try entering the secret vampire speakeasy.

Even if you don’t care about the speakeasy, finishing on Bourbon Street is convenient. You can roll straight into more bars, live music, or a late-night wander.

How the App Makes This Work on Real Streets

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - How the App Makes This Work on Real Streets
This is a smartphone GPS walk, not a hand-held guided tour. That sounds basic, but in practice it’s the difference between an enjoyable hour and a frustrating one.

Here’s what the experience is designed around:

  • You use your phone for the audio
  • You follow directions from the app
  • You can pause the audio when you want to take photos or shop
  • The app provides guidance like an arrow overlay so you don’t wander off course

In the real world, French Quarter streets can be confusing fast—especially if you’re weaving around crowds. The app’s navigation helps you stay focused on the next building instead of staring at your screen trying to figure out which direction you’re supposed to turn.

One more perk: there’s an EMF detector feature in the app. If your group likes gimmicks with a little science flavor, it’s an easy way to make the ghost hunt feel more interactive without needing extra gear.

Crowds, Timing, and How to Make This Spooky but Comfortable

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Crowds, Timing, and How to Make This Spooky but Comfortable
One of the biggest practical advantages is that you avoid the big-group logistics that go with many traditional tours. You’re not waiting for a guide to herd people at each stop. You’re walking at your own pace and staying in control of how long you linger.

That also helps if you want to do this earlier in your trip for orientation. The French Quarter can feel like a maze on day one. A guided-by-audio route gives you a clear path without the pressure of keeping up with strangers.

Timing tip: if you’re worried about crowds, consider doing it in daytime or early evening. This tour is outdoors the whole time, so weather and sun matter. Bring the usual New Orleans essentials—water, comfortable shoes, and something for sudden rain if you’re walking later in the day.

Who Should Book This Self-Guided Haunted Audio Walk?

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Who Should Book This Self-Guided Haunted Audio Walk?
This tour is a smart fit if you:

  • want spooky stories and historic context without paying for a live guide
  • like moving at your own pace through the French Quarter
  • enjoy audio narration that keeps you going stop to stop
  • want a budget-friendly option that still feels like an “activity,” not just sightseeing

It’s also great for families or groups who want something structured but not rigid. The ability to pause and explore makes it easier to handle different interests in the same group.

It might not be your best choice if you:

  • need a live person to explain things or answer questions
  • dislike monotone narration styles
  • hate apps or worry about tech hassles (this experience depends on the app working smoothly)

Should You Book Ghosts of New Orleans? My Decision Guide

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Should You Book Ghosts of New Orleans? My Decision Guide
If you’re aiming for a cheap, flexible, French Quarter route with ghost stories tied to real addresses, I’d book this. The value is strong because you’re not paying for entry fees or a guide’s time—you’re paying for an audio walk that tells you what to notice as you go.

If you hate troubleshooting phone apps or you know you get frustrated by GPS directions, you might want to test the app beforehand when you’re settled and connected to data or Wi‑Fi. But if you’re comfortable using your phone for navigation and audio, this is one of the easiest ways to turn the French Quarter into a themed walk without spending big.

FAQ

How much does the Ghosts of New Orleans self-guided tour cost?

It costs $6.75 per person.

How long does the tour take?

The tour runs about 1 hour to 1 hour 15 minutes.

Is there a live guide with this experience?

No. It’s a self-guided walking tour using a smartphone app (GPS). There’s no in-person guide.

Do you go inside the haunted places?

No. The tour is all outside, and you only visit the exterior of each site.

Where does the tour start and end?

It starts at Lalaurie Mansion, 1138 Royal St and ends at Fritzel’s European Jazz Pub, 733 Bourbon St.

Can I pause the audio to take photos or shop?

Yes. The tour experience includes the ability to pause the audio, so you can stop for pictures or break off briefly.

Is the tour offered in English?

Yes, the tour is offered in English.

Is there a virtual version after the in-person walk?

Yes. The ticket includes a virtual walk you can take after completing the in-person tour.

Is the tour open most days throughout the year?

The attraction listing shows hours of 12:00 AM to 11:30 PM, Monday through Sunday for the stated date range, and the experience is self-guided so you can do it on your schedule.

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