REVIEW · NEW ORLEANS
French Quarter Ghosts and Spirits Tour with Augmented Reality
Book on Viator →Operated by Gray Line New Orleans · Bookable on Viator
New Orleans at night has a way of feeling alive. This French Quarter ghost and spirits tour uses real haunted landmarks and adds augmented reality so the spooky stories feel more physical. You’ll hear case-file-style tales, from Marie Laveau lore to notorious buildings that still get whispered about.
What I like most is the mix: a local guide who ties the sightings to place and time, plus AR moments that turn a simple stop into a quick scene. I also love the practical pace for an evening walk—long enough to feel like an experience, not so long you melt before the last story.
One drawback to plan for: the tour depends on AR working smoothly. iPhones/iPads are supported, while Android users may need extra help, and QR scanning at stops can feel slow if the group is moving as one.
In This Review
- Key things I’d zero in on
- The French Quarter at 7 pm: why this tour timing matters
- Meeting at 400 Toulouse Street and keeping the walk comfortable
- Stop 1: Jackson Brewery to French Quarter haunts (singing rain and the Bloody O’Reilly clash)
- New Orleans Creole Cookery: the twisted love triangle story
- Lalaurie Mansion and Muriel’s Jackson Square’s Ghost Table
- Lalaurie Mansion: the most haunted house angle
- Muriel’s Jackson Square: the Ghost Table detail
- Old Ursuline Convent Museum: the Casket Girls story
- New Orleans Pharmacy Museum: Doctor Dupas and secret experiments
- The augmented reality scenes: QR codes, iPhones, and Marcus Brown’s visuals
- Where the guide matters most (and names you might hear)
- What to expect from the walking pace and stop setup
- Price and value: is $27 worth it?
- Who this tour is best for
- Should you book this French Quarter Ghosts and Spirits Tour with augmented reality?
- FAQ
- Where does the tour start?
- What time does the tour begin, and how long is it?
- How much does the French Quarter Ghosts and Spirits Tour cost?
- What should I expect the tour to include besides the walking?
- Do I need to download an app for the augmented reality exhibits?
- Are tickets included for places like the Lalaurie Mansion or the museum stops?
- Is this tour okay for children?
- Can I cancel and get a full refund?
- What should I wear for the tour?
Key things I’d zero in on

- Two AR moments you’ll activate with QR codes during the walk (not just a gimmick you watch from afar)
- Signature stories at specific stops, including the Lalaurie Mansion, the Ghost Table at Muriel’s Jackson Square, the Casket Girls, and Doctor Dupas
- Evening timing in the French Quarter, when streets, shadows, and stormy weather can make the stories land harder
- A guide-led experience, which is the real engine here—strong storytelling can turn a stop into an evening memory
- Good value for $27, because the guide + AR are included, while some museum/mansion tickets are not
- Limited group size (max 22), which helps you stay oriented in a crowded, narrow neighborhood
The French Quarter at 7 pm: why this tour timing matters

The tour starts at 7:00 pm, which is prime time in the French Quarter. Streets are active enough for safety and atmosphere, but dark enough that the “what if” factor kicks in. If you’ve only seen the area in daylight, this is a fast way to experience the neighborhood the way locals likely remember it—loud, haunted, and always a little theatrical.
It also helps that the tour is about two hours. You get a full arc of stories instead of a quick taste, but you still have energy left for dinner afterward. The walk is the point, so plan to treat this like evening sightseeing with a plot.
You can also read our reviews of more tours and experiences in New Orleans.
Meeting at 400 Toulouse Street and keeping the walk comfortable
Your meeting point is at 400 Toulouse St, at the Gray Line Lighthouse Ticket Office by the Steamboat Natchez Dock. It’s a big enough landmark that you shouldn’t spend your night circling the block.
Because this is a walking tour on uneven sidewalks, comfortable shoes matter more than your outfit choice. Casual clothing is fine, but do skip anything restrictive. One review theme you’ll want to avoid is sore feet after a long stretch—people come out of this tour having stood and walked more than they expected, so go in with padding, not fashion.
Also, small but useful detail: the tour request is to walk from nearby areas rather than drive right to the door. That keeps the French Quarter from choking on traffic—and it keeps your evening from starting with a parking headache.
Stop 1: Jackson Brewery to French Quarter haunts (singing rain and the Bloody O’Reilly clash)

The evening kicks off at Jackson Brewery on Toulouse Street, where you meet your guide and set off to a sequence of haunted sites. The structure is simple: you move, you stop, you listen, and you activate AR when prompted.
One of the most memorable openings is the story about when it rains in the French Quarter and the locals swear you can hear a beautiful voice in the mist. Even if you don’t get actual stormy weather, this kind of setup matters because it primes you for the rest of the walk. Your brain starts looking for meaning in sounds and shadows.
Then you’ll hear the tale of Bloody O’Reilly versus Pere Dagobert, tied to the St. Louis Cathedral era. It’s the kind of historical friction story that works well on foot: a real location, a human conflict, and a legend that grew around it. I like this stop because it’s not just “scary for scary’s sake.” It gives you a thread—who, where, and why the story stuck.
Practical note for the first stop: this is where the group is getting organized. If you’re using AR, have your phone charged and ready so you’re not fumbling in the dark with a QR code when everyone else is waiting.
New Orleans Creole Cookery: the twisted love triangle story

Next up is New Orleans Creole Cookery, where you hear a bizarre love triangle tale. This is one of those stops where the ghost theme is paired with human messiness—jealousy, betrayal, and the kind of relationships that turn into local legend.
Why this works: New Orleans haunting stories rarely live only in cemeteries. They’re tangled into dining, homes, and everyday street life. By putting a scandal inside a food-and-cooking setting, the tour makes the city feel like a place people actually lived in—not a stage set for tourists.
If you’re a fan of true-crime vibes, this stop is your appetizer: not gore, but motive. It’s the “what drove the drama?” angle that makes the later, more infamous locations easier to follow.
Lalaurie Mansion and Muriel’s Jackson Square’s Ghost Table

Two of the tour’s headline stops sit close enough in the story sequence to keep momentum.
Lalaurie Mansion: the most haunted house angle
At the Lalaurie Mansion, you’re in the orbit of one of the most notorious names associated with New Orleans hauntings. The mansion stop is the emotional peak for many people on this tour, and the energy you get here usually depends on your guide’s delivery and how much time you linger.
A heads-up: tickets aren’t included for this stop. So if you want any kind of inside access, you’ll need to plan on paying extra at the door (or deciding to enjoy the exterior and the story alone). Either way, it’s still a worthwhile stop if you like the idea of “place-based” scares.
Muriel’s Jackson Square: the Ghost Table detail
Then you’ll hear about the Ghost Table at Muriel’s Jackson Square. This is a more intriguing kind of spooky: not just a building you fear, but a story about a specific object or setup tied to the haunting lore.
I like this stop because it shifts the focus from the grandest “haunted house” image to something more concrete. It’s easier to picture. And the closer you can picture it, the more you’ll notice the next thing your guide points out.
Old Ursuline Convent Museum: the Casket Girls story

The Old Ursuline Convent Museum stop centers on infamous stories, including the Casket Girls of New Orleans. This is where the tour leans harder into grim history, and if you’re expecting pure ghost theater, you might find it more unsettling than jumpy.
It’s also one of the reasons I think this tour fits true-crime and dark-history fans. The Casket Girls story is not just a campfire tale—it’s a human tragedy that got folded into local memory. On a night walk, hearing it connected to the museum setting helps the story feel less like trivia and more like a real part of the city’s past.
Again, museum admission isn’t included, so decide in advance what you want: a story-first visit from the outside, or adding the extra ticket if you want more time inside.
New Orleans Pharmacy Museum: Doctor Dupas and secret experiments

The final themed stop is the New Orleans Pharmacy Museum, where you’ll hear about Doctor Dupas’ secret experiments. This is a great match for people who like their hauntings with a science twist—less supernatural spectacle, more “what did they really try to do?”
Why it lands on foot: the French Quarter’s myths often show up in everyday spaces—businesses, institutions, corners where something odd happened. A pharmacy museum turns the idea of secrets into something visual and believable, which makes the story feel plausible even when it’s still chilling.
As with the other museum-style stops, tickets aren’t included. So if you want to spend time inside, budget for that. If you’re mainly here for the guided narrative and the AR moments, you can still enjoy the stop without turning the tour into a museum marathon.
The augmented reality scenes: QR codes, iPhones, and Marcus Brown’s visuals

This tour is built around two augmented reality experiences created by Marcus Brown, a local New Orleans artist. That matters, because the AR isn’t just generic animation—it’s tied to the city’s legends and the tone your guide is setting.
You’ll also do AR-style moments like:
- Taking a photo with Marie Laveau
- Experiencing the Great Fire of 1788 with crackling visuals
Here’s the practical part: the AR is designed to work with iPhones or iPads, and you’re told it’s not necessary to download an app. Standard data/internet use is required for the AR moments. For Android, your guide provides other viewing options.
So what should you do? Bring a charged phone, and if you’re on Android, be ready to follow your guide’s lead rather than assuming QR will work the same way for every device. One thing I appreciate about tours like this is the honesty: tech can be imperfect, and the key is whether the operator supports you when it acts up.
Where the guide matters most (and names you might hear)
Even with AR and set stops, the real variable is your guide. This tour format lives or dies on pacing, voice, and how clearly the guide connects the stories to what you’re seeing on the street.
From past standout guides, names that come up include Bob S, Rebecca, Todd, Stacey, Kate, Daniel, Michael, and Yvonne. When guides are strong, the walk feels like a story you can follow, not a list of spooky locations. When guides are weak, the tour can feel scattered or less scary simply because you aren’t being carried along.
I’d treat this as a “choose your evening carefully” kind of tour. If you like character-driven storytelling, you’re going to have a good time. If you only want haunted-house thrills with minimal talking, you may want to look at a different style of ghost tour.
What to expect from the walking pace and stop setup
Across the route, you should expect:
- Frequent stop-and-listen moments (so your legs do a lot of work even if you’re not sprinting)
- Standing during key stories
- A route that’s mostly in the French Quarter, which means tight streets and lots of pedestrians
One reason this is important: several people highlight that the walking adds up. If you’re sensitive to lots of standing, plan breaks during the tour where your guide allows it. And if you have blister-prone feet, put blister care in your day bag. That sounds like overkill until you’re standing in the dark with a new problem you didn’t pack for.
If it rains, the tour can still work. In fact, that opening singing rain story makes weather feel part of the show. Just bring a jacket you can move in.
Price and value: is $27 worth it?
At $27 per person, this is priced like an evening activity you can fit without stress. And the value case is clear: you get a local guide plus interactive augmented reality included in the base price.
The only price caveat is that some big-name stops come with tickets not included. That means your all-in cost depends on whether you pay for entry at the Lalaurie Mansion, Old Ursuline Convent Museum, and New Orleans Pharmacy Museum.
So here’s how I’d judge it for yourself:
- If you mainly want stories + AR + a great night walk, $27 is a solid deal.
- If you plan on entering every included venue, you’ll want to treat the tour as the guide cost, then add museum/mansion tickets on top.
For many people, the decision comes down to time and comfort. This tour is designed so you don’t need to turn it into a museum day.
Who this tour is best for
This one is tailor-made for:
- Horror fans who like haunted places tied to real locations
- True-crime and dark-history lovers who enjoy motive-driven stories
- People who want a safe-feeling way to explore the French Quarter at night with a guide
- Anyone curious about how the city’s ghost lore connects to famous sites
It can also work for families, but keep expectations grounded. The stories can be scary, and the tour emphasizes that children must be with an adult. So you’ll want to judge your kid’s comfort level with grim tales and the nighttime setting.
Should you book this French Quarter Ghosts and Spirits Tour with augmented reality?
I’d book it if you want an evening in the French Quarter that mixes real-world locations with guided storytelling and a tech twist you activate yourself. The AR pieces—Marie Laveau and the Great Fire of 1788—are a fun way to make the legends feel current, not stuck in a history book.
I’d skip it if you’re mainly looking for a low-walking, fully inside haunted attraction experience, or if you’re counting on AR to work flawlessly on your specific phone with no troubleshooting. The tour depends on your guide’s flow and your device compatibility, so go in with charged batteries and flexible expectations.
Bottom line: for $27, this is a strong way to spend two spooky hours—especially if you’re the kind of traveler who likes your fun with a side of history and a little fear.
FAQ
Where does the tour start?
The tour starts at the Gray Line Lighthouse Ticket Office at 400 Toulouse Street, at the Steamboat Natchez Dock.
What time does the tour begin, and how long is it?
It starts at 7:00 pm and runs for about 2 hours.
How much does the French Quarter Ghosts and Spirits Tour cost?
The price is $27.00 per person.
What should I expect the tour to include besides the walking?
You’ll have a local guide, interactive augmented reality experiences, and photo moments tied to Marie Laveau and the Great Fire of 1788.
Do I need to download an app for the augmented reality exhibits?
No app is required. The AR experiences are compatible with iPhones or iPads, and standard data/internet use is required. Your guide will offer other viewing options for Android.
Are tickets included for places like the Lalaurie Mansion or the museum stops?
No. Tickets are listed as not included for Lalaurie Mansion, the Old Ursuline Convent Museum, and the New Orleans Pharmacy Museum.
Is this tour okay for children?
Children must be accompanied by an adult. The tour may be scary for younger kids, so it’s up to you to judge your child’s comfort level.
Can I cancel and get a full refund?
Yes. You can cancel for a full refund up to 24 hours before the experience’s start time.
What should I wear for the tour?
Wear casual, comfortable clothing and comfortable shoes, since the route includes uneven sidewalks and streets.

























