Awesome Denver Ghost Hunt: Mile High

REVIEW · DENVER

Awesome Denver Ghost Hunt: Mile High

  • 3.53 reviews
  • 2 hours (approx.)
  • From $12.31
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Operated by Let's Roam · Bookable on Viator

Traveller rating 3.5 (3)Duration2 hours (approx.)Price from$12.31Operated byLet's RoamBook viaViator

A two-hour ghost hunt with no guide can sound odd. Then you realize it’s basically a scavenger hunt built around Denver’s famous landmarks. You use your phone, pick roles, solve location-based riddles, and chase points across a few major stops in the Mile High City, all while the story jokes about Denver’s spooky past.

I really like how easy it is to start on your schedule with a mobile ticket and app-led play. I also like the game structure for groups, including photo challenges and role assignments (Braniac, Photographer, Mapper), so everyone has something to do. The one thing to consider: this is fully self-guided, so if you want a storyteller and narration on demand, you might find it more like walk-to-the-clue than classic guided sightseeing.

Key Things I’d Book This For

  • App-led adventure: maps, riddles, and challenges all run through the Let’s Roam app.
  • Roles for your whole group: up to 10 players split into Braniac, Photographer, or Mapper.
  • Photo challenges plus shared results: you get digital copies of your scavenger hunt photos.
  • Point chasing: a timed feel with leaderboards to keep the energy up.
  • Big Denver landmarks: Molly Brown House Museum, Denver Public Library, and The Brown Palace area stop.

A Self-Guided Ghost Hunt That Uses Denver Like a Puzzle Box

This experience is built for people who enjoy getting a little lost on purpose—then finding your way with a plan. Instead of following a human guide from stop to stop, you follow the game. You start at the Denver Public Library, open the app, and the hunt tells you what to look for, when to take photos, and how to answer the riddles you find in the real world.

The fun part is that the story has teeth but doesn’t take itself too seriously. You’ll be hunting down answers tied to Denver legends and landmark lore. The game includes spooky prompts like the mystery behind Colorado State Capitol history and the idea that Molly Brown might still be meddling around her home. It also points you toward other iconic names in Denver’s ghostly orbit, like Byers-Evans House and the Brown Palace Hotel. Even if you don’t go inside everything, the app turns the neighborhood into your game board.

The “self-guided” setup is the key tradeoff. You’re not standing in front of a museum docent explaining every detail. You’re working the clues yourself. If you’re the type who enjoys challenges, you’ll probably love it. If you want someone to steer and narrate, you might feel like you’re just checking off locations.

You can also read our reviews of more tours and experiences in Denver.

Your Phone Runs the Show: How the Let’s Roam App Actually Helps

You’ll use the Let’s Roam app for everything that matters: maps, photo challenges, riddles, and leaderboards. That means your smartphone becomes your navigation, your checklist, and your score tracker. It’s also why the tour rules are pretty straightforward: bring a fully charged device, and consider a power bank if you’re worried about battery life.

Once you download and start, you can generally go at your own pace. There’s a timed, points-driven vibe (the hunt is designed around racing against other teams), but it’s not like you’re stuck waiting for a guide to appear at each corner. You can pause, re-check a clue, or slow down to take the right photo.

One practical note: one negative review complained the app felt hard to follow and made the experience feel like a simple walk-and-click. I’d treat that as a heads-up. If you’re the person who gets frustrated by apps quickly, do a quick test run at home—open the app, log in, and make sure you know where to find maps and instructions.

Roles for Up to 10 Players: Braniac, Photographer, Mapper

Awesome Denver Ghost Hunt: Mile High - Roles for Up to 10 Players: Braniac, Photographer, Mapper
This is a group-friendly format. Each player gets an individual role, and the roles aren’t just for fun—they change what you do during the hunt.

  • Braniac: you’re typically the one focused on riddles and figuring things out.
  • Photographer: you’re responsible for the photo challenges.
  • Mapper: you’re the human navigation helper, using the app’s maps and clue directions to keep things moving.

Having these roles matters because it stops a group from turning into one person doing everything while everyone else wanders. Even in a small group, it keeps you engaged. And for larger teams (up to 10 players), role-based play is a smart way to prevent the classic scavenger hunt problem: everyone wants the answer, but only one person is reading.

You’ll also get digital copies of your group’s photos. That’s a nice touch because it reduces the awkward question of whether your phone camera got the shot right. You’re doing the photo challenges during the hunt, and then you have results afterward.

Starting at Denver Public Library: A Useful Launchpad

The meeting point is the Denver Public Library: Central Library, 10 W 14th Ave, Denver, CO 80204. The hunt ends back at the meeting point, so you can think of it as a loop with a clear home base.

This is a good starting choice for two reasons. First, it’s easy to find and easy to navigate around. Second, it’s near public transportation, so you’re not forced to arrange car logistics just to begin and finish.

Because it’s private for your group only, you also won’t be weaving through strangers at the start like you might on a standard guided tour. You show up, activate the app, and get moving.

If you’re the planner type, show up ready to go: phone charged, headphones optional (but often helpful for focus), comfortable shoes, and a quick glance at weather. The hunt runs for about two hours on average, so you don’t want to spend that whole window waiting on tech problems.

Stop 1: Molly Brown House Museum and the Mischief of the Story

Molly Brown House Museum is your first major stop. This is where the hunt’s spooky humor gets personal. The story theme leans into the idea of Molly Brown’s ghostly presence—like she might still be rearranging things in her historic home. Even if you’re not going in with a checklist of museum facts, the app uses the setting as part of the clue ecosystem.

Here’s how I’d approach this stop: move with purpose. You’re not just sightseeing. You’re looking for the visual or textual elements the riddles point to, and you’re setting up your team for the next leg by nailing the current photo challenge. If your role is Photographer, you’ll want your camera ready. If you’re Mapper, you’ll want to keep the team from drifting off-course while you check the app directions.

A downside to keep in mind: attraction entry fees are not included in the experience price. So depending on how the hunt prompts you at this museum, you may or may not need paid admission to access certain areas. The app will still guide you, but the “what’s covered” question is worth thinking through before your day.

Stop 2: Denver Public Library, Where Clues Feel Right at Home

The second stop is the Denver Public Library. And yes, it’s perfect for a riddle hunt—because it’s literally a place built for information. For the Mapper role, this can be a relief: libraries are strong landmarks, and you can often orient yourself quickly.

The game uses Denver’s streets and public spaces as clue locations. So at this stage you’re likely doing a mix of reading the visual details the riddles point out and completing a challenge that ties the story to what you see around you. This is where the app design matters. If the instructions are clear and the map is responsive, it feels smooth. If your phone battery is dropping or the directions aren’t obvious, it can turn annoying fast.

If you’ve ever done a scavenger hunt that depends on mobile tech, you already know the secret: preparation beats frustration. Keep the app open, watch for any loading issues, and don’t wait until the last minute to take a needed photo.

Stop 3: The Brown Palace Spa Stop and the Point-Chasing Finale

Your last listed stop is The Spa at The Brown Palace. This is another iconic Denver anchor point, tied to the story world of the Brown Palace Hotel. The hunt’s narrative includes chilling tales from this area, and the game uses the stop as part of your final point push.

This is likely where the energy peaks. By now your team has figured out how the app clues work, which roles you’re best at, and how to move efficiently. If the hunt includes timed elements, you’ll feel them more here than earlier.

Also, this is a good moment to double-check your tech. Make sure the camera works. Make sure you can submit or save what the app needs. And if you’re the type to worry about missing something, this is when you slow down just enough to be accurate.

Like the other stops, attraction fees are not included. If the hunt expects you to access specific indoor spaces at the Brown Palace area, check what’s actually required for your particular game path.

How Scoring and Leaderboards Change the Walk

The hunt is designed as a points game. The overview describes racing against the clock and other teams to rack up points by solving riddles and completing photo challenges. That’s a big deal because it changes the vibe from casual stroll to light competition.

What you’re really buying is motivation. A self-guided tour can easily become “look around, take photos, go home.” Here, the app nudges you to do things in order: solve, photograph, submit, move. The result is that you’re less likely to wander off and more likely to remember what you saw.

At the same time, this format has a risk: if you expected guided storytelling and deep historical context at each stop, you may feel like you’re only doing tasks. The negative feedback about the tour being mostly walk-and-click is basically the same risk. It’s not a guided tour. It’s a scavenger hunt. If that matches your style, you’ll probably be happy.

Price and Value: What $12.31 Covers (and What It Doesn’t)

At $12.31 per person, this is not the kind of activity you’d book for luxury or long museum time. It’s priced like a fun, tech-powered game that helps you see a few major Denver landmarks without hiring a guide.

Here’s what’s included:

  • Self-guided Denver ghost adventure hunt
  • Digital copies of your scavenger hunt photos
  • An individual role for each player
  • Photo challenges (with role-based options like Braniac, Photographer, Mapper)
  • Let’s Roam app access for maps, riddles, photo challenges, and leaderboards
  • Phone, email, or chat support
  • All taxes, fees, and handling charges
  • Mobile ticket

What’s not included:

  • Private transport
  • Attraction fees
  • Food and drinks
  • Tour guide

So the value question becomes simple: are you comfortable handling navigation and game instructions yourself? If yes, the price is a strong deal, especially since you get photo results and a structured way to experience multiple landmarks in around two hours.

If you want guided explanations and you also plan to pay multiple attraction admissions, the cost-benefit can shift. You’d still get the hunt, but the overall day spend may rise.

Practical Tips So You Don’t Waste Your Hunt Time

To get the most from this kind of experience, I’d treat it like any tech-dependent game day: reduce friction.

  • Start with a fully charged smartphone. If your battery drops, you’ll feel it fast.
  • Bring a power bank if you’re even mildly worried. Two hours is usually doable, but GPS + camera + app loading can drain battery.
  • Wear comfortable shoes and dress for weather. You’ll be walking around.
  • Pick a meeting strategy. Since it ends back at the library, decide ahead of time what “waiting” looks like if you get separated.
  • If you’re leading a group, assign one person to be the tech check (battery level, app working) so nobody gets stuck halfway through a challenge.

Also, note the physical requirement is moderate. You don’t need to train for a marathon, but you should be ready for a couple hours of walking and stopping often.

Service animals are allowed, and the area is near public transportation, which makes it easier if you don’t want to rely on a car.

Who This Is Best For (and Who Should Skip)

This ghost hunt is a great match for:

  • Groups who like puzzles and photo challenges
  • People who enjoy exploring at their own pace
  • Anyone who’s okay doing directions and clue reading on a phone
  • Visitors who want a structured way to hit major Denver spots in a short time

It’s probably not the best match for:

  • People who want a traditional guided tour with a live storyteller
  • Anyone who strongly dislikes app-based tasks and map navigation
  • Groups that include members who get easily frustrated by tech hiccups

If your group is a mix, you can still make it work. Just be honest about the format from the start: this is you versus the clues, not you sitting back while someone narrates.

Should You Book the Awesome Denver Ghost Hunt: Mile High?

If you want a low-cost, two-hour way to see Denver landmarks through a fun, competitive scavenger hunt format, I think this is worth serious consideration. The included photo challenges, role system (Braniac, Photographer, Mapper), and the all-in-one Let’s Roam app make it easy to keep a group engaged. And because it ends back at the library, you get a clean start and finish.

Book it if you:

  • Like games more than lectures
  • Can keep your phone charged and working
  • Want a light, humorous spooky story experience without committing to a full day

Skip it if:

  • You’re expecting guided history or a tour guide on the street
  • You know you’ll resent clicking through app prompts
  • You don’t want to manage your own directions, timing, and photo submissions

If you line up your expectations and prepare your phone, this can be a very “Denver” way to spend a couple hours—street-level, story-driven, and built for teamwork.

FAQ

Is this a guided tour?

No. This is a self-guided private tour/activity where you start at your own pace.

How long does the ghost hunt take?

It lasts about 2 hours on average.

Where do I start the Mile High ghost hunt?

You start at Denver Public Library: Central Library, 10 W 14th Ave, Denver, CO 80204.

What app do I need?

You use the Let’s Roam app for maps, photo challenges, riddles, and leaderboards.

Are photo challenges included?

Yes. The hunt includes photo challenges, and you receive digital copies of your scavenger hunt photos.

Do I need to bring a charged phone?

Yes. You’ll use your smartphone to navigate and interact with the app, so make sure it’s fully charged. A power bank can help.

Are attraction fees included?

No. Attraction fees are not included.

Is there a minimum age requirement?

No minimum age is required.

Is it refundable if I cancel?

No. This experience is non-refundable and cannot be changed for any reason.

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