Ghosts of Edinburgh: Bloody Past Exploration Game and Tour

REVIEW · EDINBURGH

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour

  • 4.025 reviews
  • 1 hour (approx.)
  • From $7.21
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Operated by Questo · Bookable on Viator

Traveller rating 4.0 (25)Duration1 hour (approx.)Price from$7.21Operated byQuestoBook viaViator

A city game turns Edinburgh into a puzzle map. Ghosts of Edinburgh blends classic sights with short challenges that get you moving, pausing, and looking closer than a normal walk. You choose the start time, and you can stop when you want.

Key locations like The Mound, St Giles, and Mary King’s Close are built into a single route that feels like a story you solve in real streets.

I like the flexibility here: you can start at any hour, take a break, and resume later without rescheduling your plans. I also like that it’s self-guided with an offline format, so you’re not stuck waiting on cell service to have fun. The price is low enough that it feels like a smart add-on, not a big commitment.

One caution: the challenges depend on finding the right spots, and if you’re hoping to just breeze through with no phone time, this might feel like more work than you want. Also, if you’re at all concerned about entering paid attractions, keep in mind the operator states you do not need to enter paid venues to play.

Key highlights worth your time

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Key highlights worth your time

  • Start and stop on your schedule: play whenever you book, and pause without ruining your timing
  • Offline game play: you don’t need internet to run the city challenges
  • Haunted Edinburgh route: classic, eerie locations tied to mini stories and questions
  • Map + puzzle flow: designed to get you searching the right areas instead of walking aimlessly
  • Good group energy: works well for families and friends who like teamwork

A ghost game that still feels like a real Edinburgh walk

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - A ghost game that still feels like a real Edinburgh walk
This isn’t a sit-down show or a guided lecture. It’s a walking game that asks you to slow down and hunt for answers right where the story happened. That simple format is why it works so well in a place like Edinburgh: the streets are layered, the landmarks are close enough to feel connected, and the atmosphere does half the work for you.

The route is built around well-known sites, but the game layer changes how you experience them. You’re not just looking at buildings; you’re reading the surroundings for clues, then moving to the next stop when your challenge is done. It’s active sightseeing with an excuse to pause, compare notes with your group, and laugh when you miss something obvious.

You can also read our reviews of more tours and experiences in Edinburgh.

Price and value: what $7.21 buys you in practice

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Price and value: what $7.21 buys you in practice
At $7.21 per person, you’re paying for a one-hour, self-guided experience that takes you through a serious slice of central Edinburgh. For me, the value comes from two things: time use and independence. You’re not paying for transit, a driver, or a spoken script. You’re using your own walking pace to cover key stops, and the app handles the storytelling prompts.

Also, you can play anytime after booking without rescheduling. That matters because Edinburgh plans rarely go perfectly. If you get delayed, or if the weather changes, you can still choose a time that works—morning for clarity, evening for extra atmosphere. The route is marked as running essentially all day, which is rare for activities that feel this flexible.

How the game fits into your day (and why the timing matters)

This runs about 1 hour total, which is a sweet spot. It’s long enough to feel like an outing, but short enough that you won’t feel trapped if your feet tire out. It’s especially good as:

  • a first pass on Old Town territory
  • an after-dinner activity when the streets feel moodier
  • a family-friendly challenge where everyone has a role

One more practical note: the start and end points are not the same. You begin at The Mound (EH2 2EL) and finish at 100 W Bow (EH1 2HH). So plan to finish near your onward plans—rather than assuming you’ll circle back to where you started.

Stop-by-stop: what each place adds to the story

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Stop-by-stop: what each place adds to the story

1) Starting at The Mound: a man-made hill with a mission

You begin at The Mound, that slope connecting Edinburgh’s New Town and Old Town. What makes it interesting is that it’s not just scenery—it’s engineering. The mound was created by dumping enormous amounts of earth from New Town foundations into what had been Nor Loch, which drained in 1765 and became Princes Street Gardens.

In the game, this is a smart opener. It forces you to orient yourself, slow down, and find the correct answer before you move deeper into the route. It also sets a theme: Edinburgh’s “ghosts” aren’t only supernatural—they’re tied to real changes in land, planning, and history.

Tip for this first stop: if you’re doing this with a group, assign one person to read the prompt and others to scan the surroundings. You’ll get moving faster.

2) Edinburgh Castle: the skyline fortress and the Iron Age footprint

Next comes Edinburgh Castle, sitting on Castle Rock and dominating the skyline. The basics matter here: archaeologists have evidence of human occupation on the rock since at least the Iron Age, though the earliest settlement details are unclear.

In a normal visit, Castle is a whole trip by itself. In this game format, it becomes a puzzle zone you approach with intent. You’re not required to treat it like a museum marathon. The game uses Castle as a dramatic backdrop and a storytelling anchor.

Practical consideration: one of the mixed reviews complained about a paid-entry feeling around a clue location. The operator’s position is that you don’t need to enter paid attractions to play the games. Still, if you come across a point where an entrance looks tempting, stick to the game’s instructions and avoid turning your outing into a costly detour.

3) St Giles: the church origins and the patron saint story

Then you’re at St Giles, whose origins go back to around 1130, when a parish church served Edinburgh during King David I’s reign. It was originally granted to the Lazarites, and the dedication is tied to St Giles, the patron saint associated with lepers—and later with Edinburgh itself.

This is where the game format helps most. The church is a familiar sight, but the puzzle nudges you to notice details you might otherwise skip. You’re moving from landmark to legend, rather than just passing by with camera out.

If you like connecting stories to specific places, this stop is a good one because the prompt ties the site’s identity to a named tradition, not just a vague past.

4) Mary King’s Close: history under your feet

Next is Mary King’s Close, a historic close under buildings on the Royal Mile in Old Town. It takes its name from Mary King, a 17th-century merchant burgess who lived on the Close.

This is the kind of location that naturally feels spooky, even in daylight. The key value of the game here is pace. You’re not just staring at an entrance; you’re engaged with the story and forced to pay attention to what’s around you.

Because the close is tucked into the Old Town fabric, it’s also a good “attention test.” If you’re traveling with kids or a group that tends to wander, Mary King’s Close gives the game a chance to keep everyone aligned.

5) Greyfriars Bobby Fountain: love turned into a landmark

Then the route turns to the Greyfriars Bobby Fountain near the main entrance to Greyfriars Kirkyard. The centerpiece includes a life-size statue of Greyfriars Bobby created by William Brodie in 1872. It was funded by Baroness Burdett-Coutts and unveiled on 15 November 1873.

This stop is a mood-shifter. Instead of only grim legend, you get something tender and civic. The game fits this nicely: it breaks the horror vibe without breaking the theme. It’s a reminder that Edinburgh’s “haunted” reputation includes stories of people, animals, memory, and public commemoration.

6) The Grassmarket: where trade turned macabre

At The Grassmarket, you get a location that can handle both normal history and darker facts. Dating back to the 1300s, the area hosted cattle fairs and stables. By around the 1670s, it became a trading point for goods. Then it turns grim: it was also a traditional place of public execution.

This stop is ideal if you like history with texture. The game makes you look at the space as a former stage. You’re not only learning what happened—you’re being asked to connect the clues to the physical area you’re standing in.

If your group is jumpy, this might be the moment they get quiet. It’s not a horror set piece, but the subject matter has weight.

7) New College: theological education and the Free Church era

Next is New College, tied to the theological college of the Free Church of Scotland. It opened for classes in Edinburgh’s New Town on 1 November 1843, then moved to the Mound soon after. Rev Dr Thomas Chalmers laid the foundation stone for the current building on 3 June 1846.

In a typical tour, New College might be a “pass-by.” In this game, it’s treated as a clue stop. That changes the experience. You’re forced to notice architecture and location context rather than just walking past institutional buildings.

8) Modern art at Inverleith and the changing museum map

The route also includes the Scottish National Gallery of Modern Art story: it first opened in August 1960 at Inverleith House in the Royal Botanic Garden. It moved to its present site at Modern One on Belford Road in 1984, and in March 1999 the National Galleries of Scotland opened Modern Two across the road.

This is a smart pacing choice. After the more obviously haunted stops, the modern art element shifts the tone and keeps the route from feeling like a straight line of gloom. If your group includes teens, or someone who gets bored with heavy historic sites, this stop can keep the energy from dropping.

9) Old College: Robert Adam design and university life

Finally, you reach Old College, a University of Edinburgh building on South Bridge, housing parts of university administration, the School of Law, and the Talbot Rice Gallery. It was originally called New College, designed by Robert Adam to replace older buildings.

As a finale, it works because it ends the route with something you can see as functional, not just symbolic. Even if you’re on a spooky game, it’s nice to finish where the city is still used—still lived in—and not just locked in the past.

What I like about the game format (and what might annoy you)

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - What I like about the game format (and what might annoy you)
Here’s the trade-off. A game tour means you’ll spend some time with your phone, reading prompts, and checking your location. In return, you get stories placed into the real city instead of a scripted guide voice.

The strongest praise for this style tends to be:

  • it feels just spooky enough
  • puzzles and map flow are well designed
  • it helps you discover places you might not notice on your own

The most common frustrations are also predictable:

  • some puzzles can be tricky to decipher
  • a phone can have trouble loading at the start
  • physical clue points may require patience to reach

So my practical advice is simple: go in with a team mindset. If you want total ease, pick a guided walking tour instead. If you want active, slightly eerie sightseeing that works well for groups (even teens), this fits.

Best time to play: day clarity vs night atmosphere

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Best time to play: day clarity vs night atmosphere
The experience is described as especially fun at night, and that makes sense. Edinburgh’s streets, lighting, and stone textures do a lot of the mood-building for you. Night can make the ghost theme feel more alive.

But day has a payoff too: you’ll see the details around each stop more clearly, which helps with puzzle finding. If your group includes kids or first-time visitors who might not love reading prompts in the dark, a late afternoon start can be a great compromise.

Who should book this Ghosts of Edinburgh game

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Who should book this Ghosts of Edinburgh game
I’d point you toward this if you want:

  • a self-guided activity with a game structure
  • a short outing that still hits major landmarks
  • a family-friendly challenge with teamwork built in
  • an offline experience that doesn’t depend on spotty cell service

It’s also a good choice when you’re with friends who like to compete gently—who can share answers, debate locations, and keep the pace moving.

I would skip it if you’re determined to avoid phone-based activities or you dislike puzzles. And if your group needs a traditional, spoken guide to explain everything, the lack of a physical tour guide may feel like a mismatch.

Should you book Ghosts of Edinburgh?

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Should you book Ghosts of Edinburgh?
If you want a fun, flexible way to see central Edinburgh in about an hour, I think this is a solid pick. The price is low, the route covers major sites, and the game structure makes you pay attention—without forcing a strict schedule.

Book it if your group is the type to enjoy puzzles, likes a bit of spooky atmosphere, and values independence. Skip it if you need a guided explanation at every step or you hate phone apps during sightseeing.

FAQ

Where does the Ghosts of Edinburgh game start and end?

It starts at The Mound, Edinburgh EH2 2EL, UK and ends at 100 W Bow, Edinburgh EH1 2HH, UK.

How long does the experience take?

Plan on about 1 hour.

Do I need internet to play?

No. You can play offline, so you do not need an internet connection.

Can I start at any time and take breaks?

Yes. You can start at any hour and take a break, then resume later.

Is a physical tour guide included?

No. A physical tour guide is not included.

What language is the experience in?

The game is offered in English.

Is this a private activity?

Yes. It is listed as private, meaning only your group participates.

Are service animals allowed?

Yes. Service animals are allowed.

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